X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=093b9512f82626ff231a7945489e0137b3b5eab9;hp=77517b07fe85aeb2212bd048a7c792c12c6a32eb;hb=e385f194e970f0675bd4c3509bca4a6c81b6df5e;hpb=36a93d90f76d32e16a5f2acb09b7de2d67225021 diff --git a/src/thread.h b/src/thread.h index 77517b07..093b9512 100644 --- a/src/thread.h +++ b/src/thread.h @@ -35,76 +35,87 @@ #include "thread_win32.h" -/// Thread struct keeps together all the thread-related stuff. We also use -/// per-thread pawn and material hash tables so that once we get a pointer to an -/// entry its life time is unlimited and we don't have to care about someone -/// changing the entry under our feet. +/// Thread class keeps together all the thread-related stuff. We use +/// per-thread pawn and material hash tables so that once we get a +/// pointer to an entry its life time is unlimited and we don't have +/// to care about someone changing the entry under our feet. class Thread { - std::thread nativeThread; Mutex mutex; - ConditionVariable sleepCondition; - bool exit, searching; + ConditionVariable cv; + size_t idx; + bool exit = false, searching = true; // Set before starting std::thread + std::thread stdThread; public: - Thread(); + explicit Thread(size_t); virtual ~Thread(); virtual void search(); + void clear(); void idle_loop(); - void start_searching(bool resume = false); + void start_searching(); void wait_for_search_finished(); - void wait(std::atomic_bool& condition); Pawns::Table pawnsTable; Material::Table materialTable; Endgames endgames; - size_t idx, PVIdx; - int maxPly; + size_t PVIdx; + int selDepth; std::atomic nodes, tbHits; Position rootPos; Search::RootMoves rootMoves; - Depth rootDepth; - Depth completedDepth; - CounterMoveStat counterMoves; - ButterflyHistory history; - CounterMoveHistoryStat counterMoveHistory; + Depth rootDepth, completedDepth; + CounterMoveHistory counterMoves; + ButterflyHistory mainHistory; + ContinuationHistory contHistory; }; -/// MainThread is a derived class with a specific overload for the main thread +/// MainThread is a derived class specific for main thread struct MainThread : public Thread { - virtual void search(); + + using Thread::Thread; + + void search() override; void check_time(); bool easyMovePlayed, failedLow; double bestMoveChanges; Value previousScore; - int callsCnt = 0; + int callsCnt; }; /// ThreadPool struct handles all the threads-related stuff like init, starting, /// parking and, most importantly, launching a thread. All the access to threads -/// data is done through this class. +/// is done through this class. struct ThreadPool : public std::vector { - void init(); // No constructor and destructor, threads rely on globals that should - void exit(); // be initialized and valid during the whole thread lifetime. + void init(size_t); // No constructor and destructor, threads rely on globals that should + void exit(); // be initialized and valid during the whole thread lifetime. + void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false); + void set(size_t); - MainThread* main() { return static_cast(at(0)); } - void start_thinking(Position&, StateListPtr&, const Search::LimitsType&); - void read_uci_options(); - uint64_t nodes_searched() const; - uint64_t tb_hits() const; + MainThread* main() const { return static_cast(front()); } + uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } + uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } - std::atomic_bool stop, stopOnPonderhit; + std::atomic_bool stop, ponder, stopOnPonderhit; private: StateListPtr setupStates; + + uint64_t accumulate(std::atomic Thread::* member) const { + + uint64_t sum = 0; + for (Thread* th : *this) + sum += (th->*member).load(std::memory_order_relaxed); + return sum; + } }; extern ThreadPool Threads;