X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=0a38caae57c0bed68c0b5fac4b29704633e24ec5;hp=aba43c902d6f0a455ef229fba02880b74832f92c;hb=9bacd921fa1618b2113d4ca41b0cbd9d3699d466;hpb=1e92df6b20aa224026b435e03169edaf4bbecdc1 diff --git a/src/thread.h b/src/thread.h index aba43c90..0a38caae 100644 --- a/src/thread.h +++ b/src/thread.h @@ -27,6 +27,7 @@ #include "movepick.h" #include "pawns.h" #include "position.h" +#include "search.h" const int MAX_THREADS = 32; const int MAX_ACTIVE_SPLIT_POINTS = 8; @@ -65,18 +66,12 @@ struct SplitPoint { struct Thread { - enum ThreadState - { - SEARCHING, // Thread is performing work - AVAILABLE, // Thread is waiting for work - WORKISWAITING, // Master has ordered us to start searching - TERMINATED // We are quitting and thread is terminated - }; - void wake_up(); bool cutoff_occurred() const; bool is_available_to(int master) const; void idle_loop(SplitPoint* sp); + void main_loop(); + void timer_loop(); SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS]; MaterialInfoTable materialTable; @@ -85,11 +80,17 @@ struct Thread { int maxPly; Lock sleepLock; WaitCondition sleepCond; - volatile ThreadState state; SplitPoint* volatile splitPoint; volatile int activeSplitPoints; + volatile bool is_searching; volatile bool do_sleep; volatile bool do_terminate; + +#if defined(_MSC_VER) + HANDLE handle; +#else + pthread_t handle; +#endif }; @@ -106,7 +107,6 @@ public: Thread& operator[](int threadID) { return threads[threadID]; } void init(); void exit(); - void init_hash_tables(); bool use_sleeping_threads() const { return useSleepingThreads; } int min_split_depth() const { return minimumSplitDepth; } @@ -115,17 +115,25 @@ public: void set_size(int cnt); void read_uci_options(); bool available_slave_exists(int master) const; + bool split_point_finished(SplitPoint* sp) const; + void set_timer(int msec); + void wait_for_stop_or_ponderhit(); + void start_thinking(const Position& pos, const Search::LimitsType& limits, + const std::vector& searchMoves, bool asyncMode); template Value split(Position& pos, SearchStack* ss, Value alpha, Value beta, Value bestValue, Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); private: - Thread threads[MAX_THREADS]; + friend struct Thread; + + Thread threads[MAX_THREADS + 2]; // Last 2 are the listener and the timer Lock threadsLock; Depth minimumSplitDepth; int maxThreadsPerSplitPoint; int activeThreads; bool useSleepingThreads; + WaitCondition sleepCond; }; extern ThreadsManager Threads;