X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=0b112de9b0f14540d414c506f61998053ad0c72e;hp=ee032bf37835eebbe8a836de9566de9282e1383b;hb=7c5d724724e826ff1fd9a97c8812d5a4bffaaa84;hpb=93195555ed230df1d29933de6236d6847ae88310 diff --git a/src/thread.h b/src/thread.h index ee032bf3..0b112de9 100644 --- a/src/thread.h +++ b/src/thread.h @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -35,7 +36,7 @@ #include "thread_win32.h" -/// Thread struct keeps together all the thread related stuff. We also use +/// Thread struct keeps together all the thread-related stuff. We also use /// per-thread pawn and material hash tables so that once we get a pointer to an /// entry its life time is unlimited and we don't have to care about someone /// changing the entry under our feet. @@ -63,10 +64,10 @@ public: int maxPly, callsCnt; Position rootPos; - Search::RootMoveVector rootMoves; + Search::RootMoves rootMoves; Depth rootDepth; HistoryStats history; - MovesStats counterMoves; + MoveStats counterMoves; Depth completedDepth; std::atomic_bool resetCalls; }; @@ -76,10 +77,14 @@ public: struct MainThread : public Thread { virtual void search(); + + bool easyMovePlayed, failedLow; + double bestMoveChanges; + Value previousScore; }; -/// ThreadPool struct handles all the threads related stuff like init, starting, +/// ThreadPool struct handles all the threads-related stuff like init, starting, /// parking and, most importantly, launching a thread. All the access to threads /// data is done through this class. @@ -89,9 +94,12 @@ struct ThreadPool : public std::vector { void exit(); // be initialized and valid during the whole thread lifetime. MainThread* main() { return static_cast(at(0)); } - void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); + void start_thinking(const Position&, StateListPtr&, const Search::LimitsType&); void read_uci_options(); int64_t nodes_searched(); + +private: + StateListPtr setupStates; }; extern ThreadPool Threads;