X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=12c64e80c7af58f8f33ef9b388b1ef7248494d70;hp=782694ad7d25607e8161b1be8ce9803022222332;hb=b3525fa9ea88e230a38d72351826cbc16c282938;hpb=a8b9c11f5666a6298d684e21156f4ac9d89c8d8c diff --git a/src/thread.h b/src/thread.h index 782694ad..8181163e 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,8 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,79 +18,91 @@ along with this program. If not, see . */ - -#if !defined(THREAD_H_INCLUDED) +#ifndef THREAD_H_INCLUDED #define THREAD_H_INCLUDED +#include +#include +#include +#include +#include +#include -//// -//// Includes -//// - -#include - -#include "lock.h" +#include "material.h" #include "movepick.h" +#include "pawns.h" #include "position.h" #include "search.h" +#include "thread_win32.h" + + +/// Thread struct keeps together all the thread-related stuff. We also use +/// per-thread pawn and material hash tables so that once we get a pointer to an +/// entry its life time is unlimited and we don't have to care about someone +/// changing the entry under our feet. + +class Thread { + + std::thread nativeThread; + Mutex mutex; + ConditionVariable sleepCondition; + bool exit, searching; + +public: + Thread(); + virtual ~Thread(); + virtual void search(); + void idle_loop(); + void start_searching(bool resume = false); + void wait_for_search_finished(); + void wait(std::atomic_bool& b); + + Pawns::Table pawnsTable; + Material::Table materialTable; + Endgames endgames; + size_t idx, PVIdx; + int maxPly, callsCnt; + + Position rootPos; + Search::RootMoves rootMoves; + Depth rootDepth; + HistoryStats history; + MoveStats counterMoves; + FromToStats fromTo; + Depth completedDepth; + std::atomic_bool resetCalls; +}; -//// -//// Constants and variables -//// - -const int MAX_THREADS = 8; -const int ACTIVE_SPLIT_POINTS_MAX = 8; - +/// MainThread is a derived class with a specific overload for the main thread -//// -//// Types -//// +struct MainThread : public Thread { + virtual void search(); -struct SplitPoint { + bool easyMovePlayed, failedLow; + double bestMoveChanges; + Value previousScore; +}; - // Const data after splitPoint has been setup - SplitPoint* parent; - const Position* pos; - Depth depth; - bool pvNode, mateThreat; - Value beta; - int ply; - SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2]; - // Const pointers to shared data - MovePicker* mp; - SearchStack* parentSstack; +/// ThreadPool struct handles all the threads-related stuff like init, starting, +/// parking and, most importantly, launching a thread. All the access to threads +/// data is done through this class. - // Shared data - Lock lock; - volatile Value alpha; - volatile Value bestValue; - volatile int moveCount; - volatile bool stopRequest; - volatile int slaves[MAX_THREADS]; -}; +struct ThreadPool : public std::vector { -// ThreadState type is used to represent thread's current state + void init(); // No constructor and destructor, threads rely on globals that should + void exit(); // be initialized and valid during the whole thread lifetime. -enum ThreadState -{ - THREAD_SEARCHING, // thread is performing work - THREAD_AVAILABLE, // thread is polling for work - THREAD_SLEEPING, // we are not thinking, so thread is sleeping - THREAD_BOOKED, // other thread (master) has booked us as a slave - THREAD_WORKISWAITING, // master has ordered us to start - THREAD_TERMINATED // we are quitting and thread is terminated -}; + MainThread* main() { return static_cast(at(0)); } + void start_thinking(Position&, StateListPtr&, const Search::LimitsType&); + void read_uci_options(); + int64_t nodes_searched(); -struct Thread { - SplitPoint* volatile splitPoint; - volatile int activeSplitPoints; - uint64_t nodes; - uint64_t betaCutOffs[2]; - volatile ThreadState state; - unsigned char pad[64]; // set some distance among local data for each thread +private: + StateListPtr setupStates; }; +extern ThreadPool Threads; -#endif // !defined(THREAD_H_INCLUDED) +#endif // #ifndef THREAD_H_INCLUDED