X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=12c64e80c7af58f8f33ef9b388b1ef7248494d70;hp=ad40a34146bbd8e8b8fe0f80be4dcc23b5dd7d44;hb=dda7de17e74d7e80c58b5f86be5c78393ae65541;hpb=7a2825053e3eb5204e6b45d0cadb9264e77ac69f diff --git a/src/thread.h b/src/thread.h index ad40a341..12c64e80 100644 --- a/src/thread.h +++ b/src/thread.h @@ -28,9 +28,34 @@ #include "position.h" #include "search.h" -const int MAX_THREADS = 32; +const int MAX_THREADS = 64; // Because SplitPoint::slavesMask is a uint64_t const int MAX_SPLITPOINTS_PER_THREAD = 8; +struct Mutex { + Mutex() { lock_init(l); } + ~Mutex() { lock_destroy(l); } + + void lock() { lock_grab(l); } + void unlock() { lock_release(l); } + +private: + friend struct ConditionVariable; + + Lock l; +}; + +struct ConditionVariable { + ConditionVariable() { cond_init(c); } + ~ConditionVariable() { cond_destroy(c); } + + void wait(Mutex& m) { cond_wait(c, m.l); } + void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); } + void notify_one() { cond_signal(c); } + +private: + WaitCondition c; +}; + class Thread; struct SplitPoint { @@ -49,7 +74,8 @@ struct SplitPoint { SplitPoint* parent; // Shared data - Lock lock; + Mutex mutex; + Position* activePositions[MAX_THREADS]; volatile uint64_t slavesMask; volatile int64_t nodes; volatile Value alpha; @@ -73,21 +99,22 @@ public: Thread(Fn fn); ~Thread(); - void wake_up(); + void notify_one(); bool cutoff_occurred() const; bool is_available_to(Thread* master) const; void idle_loop(); void main_loop(); void timer_loop(); - void wait_for_stop_or_ponderhit(); + void wait_for(volatile const bool& b); SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; - MaterialTable materialTable; - PawnTable pawnTable; + Material::Table materialTable; + Endgames endgames; + Pawns::Table pawnsTable; size_t idx; int maxPly; - Lock sleepLock; - WaitCondition sleepCond; + Mutex mutex; + ConditionVariable sleepCondition; NativeHandle handle; Fn start_fn; SplitPoint* volatile curSplitPoint; @@ -105,34 +132,33 @@ public: class ThreadPool { public: - void init(); // No c'tor, Threads object is global and engine shall be fully initialized - ~ThreadPool(); + void init(); // No c'tor and d'tor, threads rely on globals that should + void exit(); // be initialized and valid during the whole thread lifetime. Thread& operator[](size_t id) { return *threads[id]; } bool use_sleeping_threads() const { return useSleepingThreads; } int min_split_depth() const { return minimumSplitDepth; } size_t size() const { return threads.size(); } Thread* main_thread() { return threads[0]; } + Thread* timer_thread() { return timer; } - void wake_up() const; - void sleep() const; void read_uci_options(); bool available_slave_exists(Thread* master) const; - void set_timer(int msec); void wait_for_search_finished(); - void start_searching(const Position& pos, const Search::LimitsType& limits, - const std::vector& searchMoves); + void start_searching(const Position&, const Search::LimitsType&, + const std::vector&, Search::StateStackPtr&); template Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove, - Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); + Depth depth, Move threatMove, int moveCount, MovePicker& mp, int nodeType); private: friend class Thread; + friend void check_time(); std::vector threads; Thread* timer; - Lock splitLock; - WaitCondition sleepCond; + Mutex mutex; + ConditionVariable sleepCondition; Depth minimumSplitDepth; int maxThreadsPerSplitPoint; bool useSleepingThreads;