X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=166ea80f65a8af4ec6dca96ada543142873e71c4;hp=8a512c96dd22f5fa84f04c1733c45ccf4fb6b38c;hb=775f8239d3bec75c8deaf951ab24d3a030b671ee;hpb=4739037f967ac3c818907e89cc88c7b97021d027 diff --git a/src/thread.h b/src/thread.h index 8a512c96..166ea80f 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,7 +20,11 @@ #ifndef THREAD_H_INCLUDED #define THREAD_H_INCLUDED +#include #include +#include +#include +#include #include #include "material.h" @@ -29,42 +33,21 @@ #include "position.h" #include "search.h" -const int MAX_THREADS = 128; -const int MAX_SPLITPOINTS_PER_THREAD = 8; - -struct Mutex { - Mutex() { lock_init(l); } - ~Mutex() { lock_destroy(l); } - - void lock() { lock_grab(l); } - void unlock() { lock_release(l); } - -private: - friend struct ConditionVariable; - - Lock l; -}; - -struct ConditionVariable { - ConditionVariable() { cond_init(c); } - ~ConditionVariable() { cond_destroy(c); } +struct Thread; - void wait(Mutex& m) { cond_wait(c, m.l); } - void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); } - void notify_one() { cond_signal(c); } +const size_t MAX_THREADS = 128; +const size_t MAX_SPLITPOINTS_PER_THREAD = 8; +const size_t MAX_SLAVES_PER_SPLITPOINT = 4; -private: - WaitCondition c; -}; - -struct Thread; +/// SplitPoint struct stores information shared by the threads searching in +/// parallel below the same split point. It is populated at splitting time. struct SplitPoint { // Const data after split point has been setup const Position* pos; Search::Stack* ss; - Thread* masterThread; + Thread* master; Depth depth; Value beta; int nodeType; @@ -74,8 +57,8 @@ struct SplitPoint { MovePicker* movePicker; SplitPoint* parentSplitPoint; - // Shared data - Mutex mutex; + // Shared variable data + std::mutex mutex; std::bitset slavesMask; volatile bool allSlavesSearching; volatile uint64_t nodes; @@ -87,21 +70,33 @@ struct SplitPoint { }; +/// Spinlock class wraps low level atomic operations to provide spin lock functionality + +class Spinlock { + + std::atomic_flag lock; + +public: + Spinlock() { std::atomic_flag_clear(&lock); } + void acquire() { while (lock.test_and_set(std::memory_order_acquire)) {} } + void release() { lock.clear(std::memory_order_release); } +}; + + /// ThreadBase struct is the base of the hierarchy from where we derive all the /// specialized thread classes. struct ThreadBase { - ThreadBase() : handle(NativeHandle()), exit(false) {} - virtual ~ThreadBase() {} + virtual ~ThreadBase() = default; virtual void idle_loop() = 0; void notify_one(); void wait_for(volatile const bool& b); - Mutex mutex; - ConditionVariable sleepCondition; - NativeHandle handle; - volatile bool exit; + std::thread nativeThread; + std::mutex mutex; + std::condition_variable sleepCondition; + volatile bool exit = false; }; @@ -121,14 +116,14 @@ struct Thread : public ThreadBase { Depth depth, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode); SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; + Pawns::Table pawnsTable; Material::Table materialTable; Endgames endgames; - Pawns::Table pawnsTable; Position* activePosition; size_t idx; int maxPly; SplitPoint* volatile activeSplitPoint; - volatile int splitPointsSize; + volatile size_t splitPointsSize; volatile bool searching; }; @@ -137,16 +132,17 @@ struct Thread : public ThreadBase { /// special threads: the main one and the recurring timer. struct MainThread : public Thread { - MainThread() : thinking(true) {} // Avoid a race with start_thinking() virtual void idle_loop(); - volatile bool thinking; + volatile bool thinking = true; // Avoid a race with start_thinking() }; struct TimerThread : public ThreadBase { - TimerThread() : run(false) {} + + static const int Resolution = 5; // Millisec between two check_time() calls + virtual void idle_loop(); - bool run; - static const int Resolution = 5; // msec between two check_time() calls + + bool run = false; }; @@ -156,18 +152,18 @@ struct TimerThread : public ThreadBase { struct ThreadPool : public std::vector { - void init(); // No c'tor and d'tor, threads rely on globals that should - void exit(); // be initialized and are valid during the whole thread lifetime. + void init(); // No c'tor and d'tor, threads rely on globals that should be + void exit(); // initialized and are valid during the whole thread lifetime. - MainThread* main() { return static_cast((*this)[0]); } + MainThread* main() { return static_cast(at(0)); } void read_uci_options(); Thread* available_slave(const Thread* master) const; void wait_for_think_finished(); void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); Depth minimumSplitDepth; - Mutex mutex; - ConditionVariable sleepCondition; + std::mutex mutex; + std::condition_variable sleepCondition; TimerThread* timer; };