X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=215b27c688b2823b11112a56e862645cd7c726d0;hp=231443dbba0d9f9c521b085ec2837c20587b2973;hb=26dabb1e6bcd8035f0f3516c4358a73f2b041a1c;hpb=4b59347194f027e597040cb0c35835c688408e18 diff --git a/src/thread.h b/src/thread.h index 231443db..215b27c6 100644 --- a/src/thread.h +++ b/src/thread.h @@ -40,6 +40,20 @@ const size_t MAX_THREADS = 128; const size_t MAX_SPLITPOINTS_PER_THREAD = 8; const size_t MAX_SLAVES_PER_SPLITPOINT = 4; +class Spinlock { + + std::atomic_int lock; + +public: + Spinlock() { lock = 1; } // Init here to workaround a bug with MSVC 2013 + void acquire() { + while (lock.fetch_sub(1, std::memory_order_acquire) != 1) + for (int cnt = 0; lock.load(std::memory_order_relaxed) <= 0; ++cnt) + if (cnt >= 10000) std::this_thread::yield(); // Be nice to hyperthreading + } + void release() { lock.store(1, std::memory_order_release); } +}; + /// SplitPoint struct stores information shared by the threads searching in /// parallel below the same split point. It is populated at splitting time. @@ -60,7 +74,7 @@ struct SplitPoint { SplitPoint* parentSplitPoint; // Shared variable data - Mutex mutex; + Spinlock spinlock; std::bitset slavesMask; volatile bool allSlavesSearching; volatile uint64_t nodes; @@ -84,6 +98,7 @@ struct ThreadBase { std::thread nativeThread; Mutex mutex; + Spinlock spinlock; ConditionVariable sleepCondition; volatile bool exit = false; }; @@ -122,6 +137,7 @@ struct Thread : public ThreadBase { struct MainThread : public Thread { virtual void idle_loop(); + void join(); volatile bool thinking = true; // Avoid a race with start_thinking() }; @@ -147,12 +163,9 @@ struct ThreadPool : public std::vector { MainThread* main() { return static_cast(at(0)); } void read_uci_options(); Thread* available_slave(const SplitPoint* sp) const; - void wait_for_think_finished(); void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); Depth minimumSplitDepth; - Mutex mutex; - ConditionVariable sleepCondition; TimerThread* timer; };