X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=2b3dea0d7cccdc05eb42f8c6f57476257a1032b8;hp=0517afc5d149d6f0318f0f44a611d35569fb67f6;hb=699bae632f283746a3eee15c0950fcdbca8a355e;hpb=80d59eea392fc073f6d0ba29cb9a97e3d705ee58 diff --git a/src/thread.h b/src/thread.h index 0517afc5..2b3dea0d 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -34,6 +32,7 @@ #include "search.h" #include "thread_win32_osx.h" +namespace Stockfish { /// Thread class keeps together all the thread-related stuff. We use /// per-thread pawn and material hash tables so that once we get a @@ -56,23 +55,26 @@ public: void idle_loop(); void start_searching(); void wait_for_search_finished(); - int best_move_count(Move move); Pawns::Table pawnsTable; Material::Table materialTable; - size_t pvIdx, pvLast, shuffleExts; + size_t pvIdx, pvLast; + uint64_t ttHitAverage; int selDepth, nmpMinPly; Color nmpColor; std::atomic nodes, tbHits, bestMoveChanges; Position rootPos; + StateInfo rootState; Search::RootMoves rootMoves; Depth rootDepth, completedDepth; CounterMoveHistory counterMoves; ButterflyHistory mainHistory; + LowPlyHistory lowPlyHistory; CapturePieceToHistory captureHistory; ContinuationHistory continuationHistory[2][2]; Score contempt; + int failedHighCnt; }; @@ -86,7 +88,8 @@ struct MainThread : public Thread { void check_time(); double previousTimeReduction; - Value previousScore; + Value bestPreviousScore; + Value iterValue[4]; int callsCnt; bool stopOnPonderhit; std::atomic_bool ponder; @@ -106,8 +109,11 @@ struct ThreadPool : public std::vector { MainThread* main() const { return static_cast(front()); } uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } + Thread* get_best_thread() const; + void start_searching(); + void wait_for_search_finished() const; - std::atomic_bool stop; + std::atomic_bool stop, increaseDepth; private: StateListPtr setupStates; @@ -123,4 +129,6 @@ private: extern ThreadPool Threads; +} // namespace Stockfish + #endif // #ifndef THREAD_H_INCLUDED