X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=2b3dea0d7cccdc05eb42f8c6f57476257a1032b8;hp=45124d02e4b1f2aad70962084475d1d2f485c56b;hb=699bae632f283746a3eee15c0950fcdbca8a355e;hpb=d7022031130ef84b801e087c1804d0cf05bc369b diff --git a/src/thread.h b/src/thread.h index 45124d02..2b3dea0d 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -32,8 +30,9 @@ #include "pawns.h" #include "position.h" #include "search.h" -#include "thread_win32.h" +#include "thread_win32_osx.h" +namespace Stockfish { /// Thread class keeps together all the thread-related stuff. We use /// per-thread pawn and material hash tables so that once we get a @@ -42,11 +41,11 @@ class Thread { - Mutex mutex; - ConditionVariable cv; + std::mutex mutex; + std::condition_variable cv; size_t idx; bool exit = false, searching = true; // Set before starting std::thread - std::thread stdThread; + NativeThread stdThread; public: explicit Thread(size_t); @@ -59,20 +58,23 @@ public: Pawns::Table pawnsTable; Material::Table materialTable; - Endgames endgames; - size_t PVIdx, PVLast; - int selDepth, nmp_min_ply; - Color nmp_color; - std::atomic nodes, tbHits; + size_t pvIdx, pvLast; + uint64_t ttHitAverage; + int selDepth, nmpMinPly; + Color nmpColor; + std::atomic nodes, tbHits, bestMoveChanges; Position rootPos; + StateInfo rootState; Search::RootMoves rootMoves; Depth rootDepth, completedDepth; CounterMoveHistory counterMoves; ButterflyHistory mainHistory; + LowPlyHistory lowPlyHistory; CapturePieceToHistory captureHistory; - ContinuationHistory contHistory; + ContinuationHistory continuationHistory[2][2]; Score contempt; + int failedHighCnt; }; @@ -85,10 +87,12 @@ struct MainThread : public Thread { void search() override; void check_time(); - bool failedLow; - double bestMoveChanges, previousTimeReduction; - Value previousScore; + double previousTimeReduction; + Value bestPreviousScore; + Value iterValue[4]; int callsCnt; + bool stopOnPonderhit; + std::atomic_bool ponder; }; @@ -105,8 +109,11 @@ struct ThreadPool : public std::vector { MainThread* main() const { return static_cast(front()); } uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } + Thread* get_best_thread() const; + void start_searching(); + void wait_for_search_finished() const; - std::atomic_bool stop, ponder, stopOnPonderhit; + std::atomic_bool stop, increaseDepth; private: StateListPtr setupStates; @@ -122,4 +129,6 @@ private: extern ThreadPool Threads; +} // namespace Stockfish + #endif // #ifndef THREAD_H_INCLUDED