X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=2b3dea0d7cccdc05eb42f8c6f57476257a1032b8;hp=a69e1d10e4556d155e1a117be85aee13e0445471;hb=699bae632f283746a3eee15c0950fcdbca8a355e;hpb=1c65310c0e5ac639a51c3d6b9b114d48aa57bdd8 diff --git a/src/thread.h b/src/thread.h index a69e1d10..2b3dea0d 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -34,6 +32,7 @@ #include "search.h" #include "thread_win32_osx.h" +namespace Stockfish { /// Thread class keeps together all the thread-related stuff. We use /// per-thread pawn and material hash tables so that once we get a @@ -56,7 +55,6 @@ public: void idle_loop(); void start_searching(); void wait_for_search_finished(); - int best_move_count(Move move) const; Pawns::Table pawnsTable; Material::Table materialTable; @@ -67,6 +65,7 @@ public: std::atomic nodes, tbHits, bestMoveChanges; Position rootPos; + StateInfo rootState; Search::RootMoves rootMoves; Depth rootDepth, completedDepth; CounterMoveHistory counterMoves; @@ -75,6 +74,7 @@ public: CapturePieceToHistory captureHistory; ContinuationHistory continuationHistory[2][2]; Score contempt; + int failedHighCnt; }; @@ -129,4 +129,6 @@ private: extern ThreadPool Threads; +} // namespace Stockfish + #endif // #ifndef THREAD_H_INCLUDED