X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=2d8a675b4a76ad1eb18bdefc13659814330b9217;hp=9b0a8bcf7965d42ba2e226d43a894b06afcb1b63;hb=3cf6471738dc704ddf553d5f8d2dc9875c2ccbe7;hpb=3d0d0237c52474fa7b5e4d9f52d985a69d87df2c diff --git a/src/thread.h b/src/thread.h index 9b0a8bcf..2d8a675b 100644 --- a/src/thread.h +++ b/src/thread.h @@ -20,7 +20,6 @@ #if !defined(THREAD_H_INCLUDED) #define THREAD_H_INCLUDED -#include #include #include "material.h" @@ -29,9 +28,36 @@ #include "position.h" #include "search.h" -const int MAX_THREADS = 32; +const int MAX_THREADS = 64; // Because SplitPoint::slavesMask is a uint64_t const int MAX_SPLITPOINTS_PER_THREAD = 8; +struct Mutex { + Mutex() { lock_init(l); } + ~Mutex() { lock_destroy(l); } + + void lock() { lock_grab(l); } + void unlock() { lock_release(l); } + +private: + friend struct ConditionVariable; + + Lock l; +}; + +struct ConditionVariable { + ConditionVariable() { cond_init(c); } + ~ConditionVariable() { cond_destroy(c); } + + void wait(Mutex& m) { cond_wait(c, m.l); } + void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); } + void notify_one() { cond_signal(c); } + +private: + WaitCondition c; +}; + +class Thread; + struct SplitPoint { // Const data after split point has been setup @@ -40,7 +66,7 @@ struct SplitPoint { Depth depth; Value beta; int nodeType; - int master; + Thread* master; Move threatMove; // Const pointers to shared data @@ -48,7 +74,8 @@ struct SplitPoint { SplitPoint* parent; // Shared data - Lock lock; + Mutex mutex; + Position* activePositions[MAX_THREADS]; volatile uint64_t slavesMask; volatile int64_t nodes; volatile Value alpha; @@ -66,31 +93,28 @@ struct SplitPoint { class Thread { - Thread(const Thread&); // Only declared to disable the default ones - Thread& operator=(const Thread&); // that are not suitable in this case. - - typedef void (Thread::* Fn) (); + typedef void (Thread::* Fn) (); // Pointer to member function public: Thread(Fn fn); - ~Thread(); + ~Thread(); void wake_up(); bool cutoff_occurred() const; - bool is_available_to(int master) const; - void idle_loop(SplitPoint* sp_master); - void idle_loop() { idle_loop(NULL); } // Hack to allow storing in start_fn + bool is_available_to(Thread* master) const; + void idle_loop(); void main_loop(); void timer_loop(); void wait_for_stop_or_ponderhit(); SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; - MaterialInfoTable materialTable; - PawnInfoTable pawnTable; - int threadID; + Material::Table materialTable; + Endgames endgames; + Pawns::Table pawnsTable; + size_t idx; int maxPly; - Lock sleepLock; - WaitCondition sleepCond; + Mutex mutex; + ConditionVariable sleepCondition; NativeHandle handle; Fn start_fn; SplitPoint* volatile curSplitPoint; @@ -101,48 +125,47 @@ public: }; -/// ThreadsManager class handles all the threads related stuff like init, starting, +/// ThreadPool class handles all the threads related stuff like init, starting, /// parking and, the most important, launching a slave thread at a split point. /// All the access to shared thread data is done through this class. -class ThreadsManager { - /* As long as the single ThreadsManager object is defined as a global we don't - need to explicitly initialize to zero its data members because variables with - static storage duration are automatically set to zero before enter main() - */ +class ThreadPool { + public: - void init(); // No c'tor becuase Threads is static and we need stuff initialized - ~ThreadsManager(); + void init(); // No c'tor and d'tor, threads rely on globals that should + void exit(); // be initialized and valid during the whole thread lifetime. - Thread& operator[](int id) { return *threads[id]; } + Thread& operator[](size_t id) { return *threads[id]; } bool use_sleeping_threads() const { return useSleepingThreads; } int min_split_depth() const { return minimumSplitDepth; } - int size() const { return (int)threads.size(); } + size_t size() const { return threads.size(); } + Thread* main_thread() { return threads[0]; } void wake_up() const; void sleep() const; void read_uci_options(); - bool available_slave_exists(int master) const; + bool available_slave_exists(Thread* master) const; void set_timer(int msec); void wait_for_search_finished(); - void start_searching(const Position& pos, const Search::LimitsType& limits, - const std::set& = std::set()); + void start_searching(const Position&, const Search::LimitsType&, + const std::vector&, Search::StateStackPtr&); template Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove, - Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); + Depth depth, Move threatMove, int moveCount, MovePicker& mp, int nodeType); private: friend class Thread; + friend void check_time(); std::vector threads; Thread* timer; - Lock splitLock; - WaitCondition sleepCond; + Mutex mutex; + ConditionVariable sleepCondition; Depth minimumSplitDepth; int maxThreadsPerSplitPoint; bool useSleepingThreads; }; -extern ThreadsManager Threads; +extern ThreadPool Threads; #endif // !defined(THREAD_H_INCLUDED)