X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=3512605c67aaa8120a0cfbea30012ca969894a41;hp=c38bd2b967f64926827429f600b9065a894e86b5;hb=5410424e3d036b43715c7989aa99e449cdcde18e;hpb=1b5b900a290631f04e4c8683e68eb9a9ba682196 diff --git a/src/thread.h b/src/thread.h index c38bd2b9..3512605c 100644 --- a/src/thread.h +++ b/src/thread.h @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,7 +22,6 @@ #define THREAD_H_INCLUDED #include -#include #include #include #include @@ -35,7 +35,7 @@ #include "thread_win32.h" -/// Thread struct keeps together all the thread related stuff. We also use +/// Thread struct keeps together all the thread-related stuff. We also use /// per-thread pawn and material hash tables so that once we get a pointer to an /// entry its life time is unlimited and we don't have to care about someone /// changing the entry under our feet. @@ -54,21 +54,22 @@ public: void idle_loop(); void start_searching(bool resume = false); void wait_for_search_finished(); - void wait(std::atomic_bool& b); + void wait(std::atomic_bool& condition); Pawns::Table pawnsTable; Material::Table materialTable; Endgames endgames; size_t idx, PVIdx; - int maxPly, callsCnt; + int selDepth; + std::atomic nodes, tbHits; Position rootPos; - Search::RootMoveVector rootMoves; + Search::RootMoves rootMoves; Depth rootDepth; - HistoryStats history; - MovesStats counterMoves; Depth completedDepth; - std::atomic_bool resetCalls; + CounterMoveHistory counterMoves; + ButterflyHistory mainHistory; + ContinuationHistory contHistory; }; @@ -76,13 +77,16 @@ public: struct MainThread : public Thread { virtual void search(); + void check_time(); bool easyMovePlayed, failedLow; double bestMoveChanges; + Value previousScore; + int callsCnt = 0; }; -/// ThreadPool struct handles all the threads related stuff like init, starting, +/// ThreadPool struct handles all the threads-related stuff like init, starting, /// parking and, most importantly, launching a thread. All the access to threads /// data is done through this class. @@ -92,9 +96,15 @@ struct ThreadPool : public std::vector { void exit(); // be initialized and valid during the whole thread lifetime. MainThread* main() { return static_cast(at(0)); } - void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); + void start_thinking(Position&, StateListPtr&, const Search::LimitsType&); void read_uci_options(); - int64_t nodes_searched(); + uint64_t nodes_searched() const; + uint64_t tb_hits() const; + + std::atomic_bool stop, ponder, stopOnPonderhit; + +private: + StateListPtr setupStates; }; extern ThreadPool Threads;