X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=3eb8fc9cfe4d8f001a5ae8a4d4685a39cc6539f5;hp=6744ef310b06617a5ee6d5b3308efa3d3b7a9524;hb=be3b8f3ae939b19dfd36ebff3f485395083a3ab9;hpb=41561c9bb80a176f9fce169975fcb553340499fc diff --git a/src/thread.h b/src/thread.h index 6744ef31..3eb8fc9c 100644 --- a/src/thread.h +++ b/src/thread.h @@ -20,7 +20,6 @@ #if !defined(THREAD_H_INCLUDED) #define THREAD_H_INCLUDED -#include #include #include "material.h" @@ -32,6 +31,8 @@ const int MAX_THREADS = 32; const int MAX_SPLITPOINTS_PER_THREAD = 8; +class Thread; + struct SplitPoint { // Const data after split point has been setup @@ -40,14 +41,13 @@ struct SplitPoint { Depth depth; Value beta; int nodeType; - int master; + Thread* master; Move threatMove; // Const pointers to shared data MovePicker* mp; SplitPoint* parent; - // Shared data Lock lock; volatile uint64_t slavesMask; @@ -70,26 +70,30 @@ class Thread { Thread(const Thread&); // Only declared to disable the default ones Thread& operator=(const Thread&); // that are not suitable in this case. + typedef void (Thread::* Fn) (); + public: - Thread(int id); + Thread(Fn fn); ~Thread(); void wake_up(); bool cutoff_occurred() const; - bool is_available_to(int master) const; + bool is_available_to(Thread* master) const; void idle_loop(SplitPoint* sp_master); + void idle_loop() { idle_loop(NULL); } // Hack to allow storing in start_fn void main_loop(); void timer_loop(); void wait_for_stop_or_ponderhit(); SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; - MaterialInfoTable materialTable; - PawnInfoTable pawnTable; - int threadID; + MaterialTable materialTable; + PawnTable pawnTable; + int idx; int maxPly; Lock sleepLock; WaitCondition sleepCond; - ThreadHandle handle; + NativeHandle handle; + Fn start_fn; SplitPoint* volatile curSplitPoint; volatile int splitPointsCnt; volatile bool is_searching; @@ -108,22 +112,23 @@ class ThreadsManager { static storage duration are automatically set to zero before enter main() */ public: - void init(); - void exit(); + void init(); // No c'tor becuase Threads is static and we need engine initialized + ~ThreadsManager(); Thread& operator[](int id) { return *threads[id]; } bool use_sleeping_threads() const { return useSleepingThreads; } int min_split_depth() const { return minimumSplitDepth; } int size() const { return (int)threads.size(); } + Thread* main_thread() { return threads[0]; } - void wake_up(); - void sleep(); + void wake_up() const; + void sleep() const; void read_uci_options(); - bool available_slave_exists(int master) const; + bool available_slave_exists(Thread* master) const; void set_timer(int msec); - void stop_thinking(); - void start_thinking(const Position& pos, const Search::LimitsType& limits, - const std::set& = std::set(), bool async = false); + void wait_for_search_finished(); + void start_searching(const Position& pos, const Search::LimitsType& limits, + const std::vector& searchMoves); template Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove,