X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=3eb8fc9cfe4d8f001a5ae8a4d4685a39cc6539f5;hp=dea9d79720112ed77902696b8b45877d77ffd5c0;hb=be3b8f3ae939b19dfd36ebff3f485395083a3ab9;hpb=b1cf1acb93532248fb10c2ca983d80389d5aeb84 diff --git a/src/thread.h b/src/thread.h index dea9d797..3eb8fc9c 100644 --- a/src/thread.h +++ b/src/thread.h @@ -20,9 +20,8 @@ #if !defined(THREAD_H_INCLUDED) #define THREAD_H_INCLUDED -#include +#include -#include "lock.h" #include "material.h" #include "movepick.h" #include "pawns.h" @@ -30,22 +29,24 @@ #include "search.h" const int MAX_THREADS = 32; -const int MAX_ACTIVE_SPLIT_POINTS = 8; +const int MAX_SPLITPOINTS_PER_THREAD = 8; + +class Thread; struct SplitPoint { - // Const data after splitPoint has been setup - SplitPoint* parent; + // Const data after split point has been setup const Position* pos; + const Search::Stack* ss; Depth depth; Value beta; int nodeType; - int master; + Thread* master; Move threatMove; // Const pointers to shared data MovePicker* mp; - Search::Stack* ss; + SplitPoint* parent; // Shared data Lock lock; @@ -53,6 +54,7 @@ struct SplitPoint { volatile int64_t nodes; volatile Value alpha; volatile Value bestValue; + volatile Move bestMove; volatile int moveCount; volatile bool cutoff; }; @@ -63,26 +65,37 @@ struct SplitPoint { /// tables so that once we get a pointer to an entry its life time is unlimited /// and we don't have to care about someone changing the entry under our feet. -struct Thread { +class Thread { + + Thread(const Thread&); // Only declared to disable the default ones + Thread& operator=(const Thread&); // that are not suitable in this case. + + typedef void (Thread::* Fn) (); + +public: + Thread(Fn fn); + ~Thread(); void wake_up(); bool cutoff_occurred() const; - bool is_available_to(int master) const; + bool is_available_to(Thread* master) const; void idle_loop(SplitPoint* sp_master); + void idle_loop() { idle_loop(NULL); } // Hack to allow storing in start_fn void main_loop(); void timer_loop(); void wait_for_stop_or_ponderhit(); - SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS]; - MaterialInfoTable materialTable; - PawnInfoTable pawnTable; - int threadID; + SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; + MaterialTable materialTable; + PawnTable pawnTable; + int idx; int maxPly; Lock sleepLock; WaitCondition sleepCond; - ThreadHandle handle; - SplitPoint* volatile splitPoint; - volatile int activeSplitPoints; + NativeHandle handle; + Fn start_fn; + SplitPoint* volatile curSplitPoint; + volatile int splitPointsCnt; volatile bool is_searching; volatile bool do_sleep; volatile bool do_exit; @@ -99,34 +112,36 @@ class ThreadsManager { static storage duration are automatically set to zero before enter main() */ public: - Thread& operator[](int threadID) { return threads[threadID]; } - void init(); - void exit(); + void init(); // No c'tor becuase Threads is static and we need engine initialized + ~ThreadsManager(); + Thread& operator[](int id) { return *threads[id]; } bool use_sleeping_threads() const { return useSleepingThreads; } int min_split_depth() const { return minimumSplitDepth; } - int size() const { return activeThreads; } + int size() const { return (int)threads.size(); } + Thread* main_thread() { return threads[0]; } - void set_size(int cnt); + void wake_up() const; + void sleep() const; void read_uci_options(); - bool available_slave_exists(int master) const; + bool available_slave_exists(Thread* master) const; void set_timer(int msec); - void stop_thinking(); - void start_thinking(const Position& pos, const Search::LimitsType& limits, - const std::set& = std::set(), bool async = false); + void wait_for_search_finished(); + void start_searching(const Position& pos, const Search::LimitsType& limits, + const std::vector& searchMoves); template - Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, + Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove, Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); private: - friend struct Thread; + friend class Thread; - Thread threads[MAX_THREADS + 1]; // Last one is used as a timer + std::vector threads; + Thread* timer; Lock splitLock; WaitCondition sleepCond; Depth minimumSplitDepth; int maxThreadsPerSplitPoint; - int activeThreads; bool useSleepingThreads; };