X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=3f3c8c4c0a1614aee6735de0551073ee4c7a358c;hp=cc490639ed4f4c8bb23a400166a840fa10a9ec86;hb=699f700162f410519e5510c667aebc9940d4e91e;hpb=103b368ab7f5fd696e0c6925917344d15a3c2d9c diff --git a/src/thread.h b/src/thread.h index cc490639..3f3c8c4c 100644 --- a/src/thread.h +++ b/src/thread.h @@ -20,10 +20,8 @@ #if !defined(THREAD_H_INCLUDED) #define THREAD_H_INCLUDED -#include -#include +#include -#include "lock.h" #include "material.h" #include "movepick.h" #include "pawns.h" @@ -31,32 +29,34 @@ #include "search.h" const int MAX_THREADS = 32; -const int MAX_ACTIVE_SPLIT_POINTS = 8; +const int MAX_SPLITPOINTS_PER_THREAD = 8; + +class Thread; struct SplitPoint { - // Const data after splitPoint has been setup - SplitPoint* parent; + // Const data after split point has been setup const Position* pos; + const Search::Stack* ss; Depth depth; Value beta; int nodeType; - int ply; - int master; + Thread* master; Move threatMove; // Const pointers to shared data MovePicker* mp; - Search::Stack* ss; + SplitPoint* parent; // Shared data Lock lock; + volatile uint64_t slavesMask; volatile int64_t nodes; volatile Value alpha; volatile Value bestValue; + volatile Move bestMove; volatile int moveCount; - volatile bool is_betaCutoff; - volatile bool is_slave[MAX_THREADS]; + volatile bool cutoff; }; @@ -65,33 +65,40 @@ struct SplitPoint { /// tables so that once we get a pointer to an entry its life time is unlimited /// and we don't have to care about someone changing the entry under our feet. -struct Thread { +class Thread { + + Thread(const Thread&); // Only declared to disable the default ones + Thread& operator=(const Thread&); // that are not suitable in this case. + + typedef void (Thread::* Fn) (); + +public: + Thread(Fn fn); + ~Thread(); void wake_up(); bool cutoff_occurred() const; - bool is_available_to(int master) const; - void idle_loop(SplitPoint* sp); + bool is_available_to(const Thread& master) const; + void idle_loop(SplitPoint* sp_master); + void idle_loop() { idle_loop(NULL); } // Hack to allow storing in start_fn void main_loop(); void timer_loop(); + void wait_for_stop_or_ponderhit(); - SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS]; - MaterialInfoTable materialTable; - PawnInfoTable pawnTable; - int threadID; + SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; + MaterialTable materialTable; + PawnTable pawnTable; + int idx; int maxPly; Lock sleepLock; WaitCondition sleepCond; - SplitPoint* volatile splitPoint; - volatile int activeSplitPoints; + NativeHandle handle; + Fn start_fn; + SplitPoint* volatile curSplitPoint; + volatile int splitPointsCnt; volatile bool is_searching; volatile bool do_sleep; - volatile bool do_terminate; - -#if defined(_MSC_VER) - HANDLE handle; -#else - pthread_t handle; -#endif + volatile bool do_exit; }; @@ -105,37 +112,40 @@ class ThreadsManager { static storage duration are automatically set to zero before enter main() */ public: - Thread& operator[](int threadID) { return threads[threadID]; } - void init(); - void exit(); + void init(); // No c'tor becuase Threads is static and we need engine initialized + ~ThreadsManager(); + Thread& operator[](int id) { return *threads[id]; } bool use_sleeping_threads() const { return useSleepingThreads; } int min_split_depth() const { return minimumSplitDepth; } - int size() const { return activeThreads; } + int size() const { return (int)threads.size(); } + Thread* main_thread() const { return threads[0]; } + Thread* this_thread() const { return (Thread*)tls_get(tlsKey); } + void set_this_thread(Thread* th) const { tls_set(tlsKey, th); } - void set_size(int cnt); + void wake_up() const; + void sleep() const; void read_uci_options(); - bool available_slave_exists(int master) const; - bool split_point_finished(SplitPoint* sp) const; + bool available_slave_exists(const Thread& master) const; void set_timer(int msec); - void wait_for_stop_or_ponderhit(); - void stop_thinking(); - void start_thinking(const Position& pos, const Search::LimitsType& limits, - const std::set& = std::set(), bool async = false); + void wait_for_search_finished(); + void start_searching(const Position& pos, const Search::LimitsType& limits, + const std::vector& searchMoves); template - Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, + Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove, Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); private: - friend struct Thread; + friend class Thread; - Thread threads[MAX_THREADS + 1]; // Last one is used as a timer - Lock threadsLock; + std::vector threads; + Thread* timer; + ThreadLocalStorageKey tlsKey; + Lock splitLock; + WaitCondition sleepCond; Depth minimumSplitDepth; int maxThreadsPerSplitPoint; - int activeThreads; bool useSleepingThreads; - WaitCondition sleepCond; }; extern ThreadsManager Threads;