X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=408aaef751b4c784f0e8a6425266751d13512a43;hp=afae57c3a9b02e7b265584e1cc56e65cc82704f1;hb=ca677526452823d1fe89543762edb66684e7bdc7;hpb=9eceb894ac91b9b4a88d1972778705304666ac33 diff --git a/src/thread.h b/src/thread.h index afae57c3..408aaef7 100644 --- a/src/thread.h +++ b/src/thread.h @@ -36,7 +36,7 @@ #include "thread_win32.h" -/// Thread struct keeps together all the thread related stuff. We also use +/// Thread struct keeps together all the thread-related stuff. We also use /// per-thread pawn and material hash tables so that once we get a pointer to an /// entry its life time is unlimited and we don't have to care about someone /// changing the entry under our feet. @@ -62,14 +62,17 @@ public: Endgames endgames; size_t idx, PVIdx; int maxPly, callsCnt; + uint64_t tbHits; Position rootPos; - Search::RootMoveVector rootMoves; + Search::RootMoves rootMoves; Depth rootDepth; - HistoryStats history; - MovesStats counterMoves; Depth completedDepth; std::atomic_bool resetCalls; + HistoryStats history; + MoveStats counterMoves; + FromToStats fromTo; + CounterMoveHistoryStats counterMoveHistory; }; @@ -80,11 +83,11 @@ struct MainThread : public Thread { bool easyMovePlayed, failedLow; double bestMoveChanges; - Value previousMoveScore; + Value previousScore; }; -/// ThreadPool struct handles all the threads related stuff like init, starting, +/// ThreadPool struct handles all the threads-related stuff like init, starting, /// parking and, most importantly, launching a thread. All the access to threads /// data is done through this class. @@ -94,9 +97,13 @@ struct ThreadPool : public std::vector { void exit(); // be initialized and valid during the whole thread lifetime. MainThread* main() { return static_cast(at(0)); } - void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); + void start_thinking(Position&, StateListPtr&, const Search::LimitsType&); void read_uci_options(); - int64_t nodes_searched(); + uint64_t nodes_searched(); + uint64_t tb_hits(); + +private: + StateListPtr setupStates; }; extern ThreadPool Threads;