X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=43ddfbb710b80643484c48302f32bc931f221b98;hp=1f2abfb52ca36693cc960c524e31ad5a41e72dd3;hb=356147d99ae6783d79861c32f128a98685024c58;hpb=9742fb10fd83e82ad760e4cac5cef3d6dff670ed diff --git a/src/thread.h b/src/thread.h index 1f2abfb5..43ddfbb7 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,8 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2016 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -35,7 +36,7 @@ #include "thread_win32.h" -/// Thread struct keeps together all the thread related stuff. We also use +/// Thread struct keeps together all the thread-related stuff. We also use /// per-thread pawn and material hash tables so that once we get a pointer to an /// entry its life time is unlimited and we don't have to care about someone /// changing the entry under our feet. @@ -66,7 +67,7 @@ public: Search::RootMoveVector rootMoves; Depth rootDepth; HistoryStats history; - MovesStats counterMoves; + MoveStats counterMoves; Depth completedDepth; std::atomic_bool resetCalls; }; @@ -79,10 +80,11 @@ struct MainThread : public Thread { bool easyMovePlayed, failedLow; double bestMoveChanges; + Value previousScore; }; -/// ThreadPool struct handles all the threads related stuff like init, starting, +/// ThreadPool struct handles all the threads-related stuff like init, starting, /// parking and, most importantly, launching a thread. All the access to threads /// data is done through this class.