X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=46ddb49529357f4cbefffa61ff1ecdc2b83bbdb9;hp=1397449733d8f7eebbc303ce879ff1dc7954b7ff;hb=a8de07cc26999e2fef7298a63bfe349aaa4650fa;hpb=e316e432d0903189945d9669151d7222a4c953d2 diff --git a/src/thread.h b/src/thread.h index 13974497..46ddb495 100644 --- a/src/thread.h +++ b/src/thread.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -32,7 +32,7 @@ #include "pawns.h" #include "position.h" #include "search.h" -#include "thread_win32.h" +#include "thread_win32_osx.h" /// Thread class keeps together all the thread-related stuff. We use @@ -46,7 +46,7 @@ class Thread { ConditionVariable cv; size_t idx; bool exit = false, searching = true; // Set before starting std::thread - std::thread stdThread; + NativeThread stdThread; public: explicit Thread(size_t); @@ -59,10 +59,10 @@ public: Pawns::Table pawnsTable; Material::Table materialTable; - Endgames endgames; - size_t PVIdx; - int selDepth, nmp_ply, nmp_odd; - std::atomic nodes, tbHits; + size_t pvIdx, multiPV, pvLast, shuffleExts; + int selDepth, nmpMinPly; + Color nmpColor; + std::atomic nodes, tbHits, bestMoveChanges; Position rootPos; Search::RootMoves rootMoves; @@ -70,7 +70,8 @@ public: CounterMoveHistory counterMoves; ButterflyHistory mainHistory; CapturePieceToHistory captureHistory; - ContinuationHistory contHistory; + ContinuationHistory continuationHistory; + Score contempt; }; @@ -83,10 +84,11 @@ struct MainThread : public Thread { void search() override; void check_time(); - bool failedLow; - double bestMoveChanges, previousTimeReduction; + double previousTimeReduction; Value previousScore; int callsCnt; + bool stopOnPonderhit; + std::atomic_bool ponder; }; @@ -104,7 +106,7 @@ struct ThreadPool : public std::vector { uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } - std::atomic_bool stop, ponder, stopOnPonderhit; + std::atomic_bool stop; private: StateListPtr setupStates;