X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=574c596481a81388f5ec61632166dc8d6b15a0bc;hp=d12ec845c01f4bc4a288bd6bfe076b8652ca9b5b;hb=e5ffe9959c40a5ec6c4bca83a5a48070cae7fa5b;hpb=0ff91e16da5d66d7b47274203d460ff0144f1e39 diff --git a/src/thread.h b/src/thread.h index d12ec845..574c5964 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,64 +17,121 @@ along with this program. If not, see . */ - #if !defined(THREAD_H_INCLUDED) #define THREAD_H_INCLUDED - -//// -//// Includes -//// +#include #include "lock.h" +#include "material.h" #include "movepick.h" +#include "pawns.h" #include "position.h" -#include "search.h" - - -//// -//// Constants and variables -//// -const int THREAD_MAX = 8; -const int ACTIVE_SPLIT_POINTS_MAX = 8; - - -//// -//// Types -//// +const int MAX_THREADS = 32; +const int MAX_ACTIVE_SPLIT_POINTS = 8; struct SplitPoint { - SplitPoint *parent; + + // Const data after splitPoint has been setup + SplitPoint* parent; const Position* pos; - SearchStack sstack[THREAD_MAX][PLY_MAX_PLUS_2]; - SearchStack *parentSstack; - int ply; Depth depth; - volatile Value alpha, beta, bestValue, futilityValue; - bool pvNode; - int master, slaves[THREAD_MAX]; + Value beta; + int nodeType; + int ply; + int master; + Move threatMove; + + // Const pointers to shared data + MovePicker* mp; + SearchStack* ss; + + // Shared data Lock lock; - MovePicker *mp; - volatile int moves; - volatile int cpus; - bool finished; + volatile int64_t nodes; + volatile Value alpha; + volatile Value bestValue; + volatile int moveCount; + volatile bool is_betaCutoff; + volatile bool is_slave[MAX_THREADS]; }; +/// Thread struct is used to keep together all the thread related stuff like locks, +/// state and especially split points. We also use per-thread pawn and material hash +/// tables so that once we get a pointer to an entry its life time is unlimited and +/// we don't have to care about someone changing the entry under our feet. + struct Thread { - SplitPoint *splitPoint; - int activeSplitPoints; - uint64_t nodes; - uint64_t betaCutOffs[2]; - bool failHighPly1; - volatile bool stop; - volatile bool running; - volatile bool idle; - volatile bool workIsWaiting; - volatile bool printCurrentLine; - unsigned char pad[64]; // set some distance among local data for each thread + + enum ThreadState + { + AVAILABLE, // Thread is waiting for work + WORKISWAITING, // Master has ordered us to start searching + SEARCHING // Thread is performing work + }; + + void wake_up(); + bool cutoff_occurred() const; + bool is_available_to(int master) const; + void idle_loop(SplitPoint* sp); + + SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS]; + MaterialInfoTable materialTable; + PawnInfoTable pawnTable; + int threadID; + int maxPly; + Lock sleepLock; + WaitCondition sleepCond; + volatile ThreadState state; + SplitPoint* volatile splitPoint; + volatile int activeSplitPoints; + volatile bool do_sleep; + volatile bool do_terminate; + +#if defined(_MSC_VER) + HANDLE handle; +#else + pthread_t handle; +#endif +}; + + +/// ThreadsManager class is used to handle all the threads related stuff like init, +/// starting, parking and, the most important, launching a slave thread at a split +/// point. All the access to shared thread data is done through this class. + +class ThreadsManager { + /* As long as the single ThreadsManager object is defined as a global we don't + need to explicitly initialize to zero its data members because variables with + static storage duration are automatically set to zero before enter main() + */ +public: + Thread& operator[](int threadID) { return threads[threadID]; } + void init(); + void exit(); + + bool use_sleeping_threads() const { return useSleepingThreads; } + int min_split_depth() const { return minimumSplitDepth; } + int size() const { return activeThreads; } + + void set_size(int cnt); + void read_uci_options(); + bool available_slave_exists(int master) const; + + template + Value split(Position& pos, SearchStack* ss, Value alpha, Value beta, Value bestValue, + Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); +private: + Thread threads[MAX_THREADS]; + Lock threadsLock; + Depth minimumSplitDepth; + int maxThreadsPerSplitPoint; + int activeThreads; + bool useSleepingThreads; }; +extern ThreadsManager Threads; #endif // !defined(THREAD_H_INCLUDED)