X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=6817e20e53e78fb0d9be02d2031ab3439d10d13d;hp=e71db835734d7bd2bc146b0cf71332e0d9b6ca61;hb=55bd27b8f08a151128d7065fa2819aa3e9605299;hpb=b356e0fae3b78e39af2ae8aca6ca6197e8669819 diff --git a/src/thread.h b/src/thread.h index e71db835..6817e20e 100644 --- a/src/thread.h +++ b/src/thread.h @@ -20,7 +20,7 @@ #if !defined(THREAD_H_INCLUDED) #define THREAD_H_INCLUDED -#include +#include #include "material.h" #include "movepick.h" @@ -31,6 +31,33 @@ const int MAX_THREADS = 32; const int MAX_SPLITPOINTS_PER_THREAD = 8; +struct Mutex { + Mutex() { lock_init(l); } + ~Mutex() { lock_destroy(l); } + + void lock() { lock_grab(l); } + void unlock() { lock_release(l); } + +private: + friend struct ConditionVariable; + + Lock l; +}; + +struct ConditionVariable { + ConditionVariable() { cond_init(c); } + ~ConditionVariable() { cond_destroy(c); } + + void wait(Mutex& m) { cond_wait(c, m.l); } + void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); } + void notify_one() { cond_signal(c); } + +private: + WaitCondition c; +}; + +class Thread; + struct SplitPoint { // Const data after split point has been setup @@ -39,16 +66,16 @@ struct SplitPoint { Depth depth; Value beta; int nodeType; - int master; + Thread* master; Move threatMove; // Const pointers to shared data MovePicker* mp; SplitPoint* parent; - // Shared data - Lock lock; + Mutex mutex; + Position* activePositions[MAX_THREADS]; volatile uint64_t slavesMask; volatile int64_t nodes; volatile Value alpha; @@ -64,24 +91,31 @@ struct SplitPoint { /// tables so that once we get a pointer to an entry its life time is unlimited /// and we don't have to care about someone changing the entry under our feet. -struct Thread { +class Thread { + + typedef void (Thread::* Fn) (); // Pointer to member function + +public: + Thread(Fn fn); + ~Thread(); void wake_up(); bool cutoff_occurred() const; - bool is_available_to(int master) const; - void idle_loop(SplitPoint* sp_master); + bool is_available_to(Thread* master) const; + void idle_loop(); void main_loop(); void timer_loop(); void wait_for_stop_or_ponderhit(); SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; - MaterialInfoTable materialTable; - PawnInfoTable pawnTable; - int threadID; + MaterialTable materialTable; + PawnTable pawnTable; + size_t idx; int maxPly; - Lock sleepLock; - WaitCondition sleepCond; - ThreadHandle handle; + Mutex mutex; + ConditionVariable sleepCondition; + NativeHandle handle; + Fn start_fn; SplitPoint* volatile curSplitPoint; volatile int splitPointsCnt; volatile bool is_searching; @@ -90,47 +124,47 @@ struct Thread { }; -/// ThreadsManager class handles all the threads related stuff like init, starting, +/// ThreadPool class handles all the threads related stuff like init, starting, /// parking and, the most important, launching a slave thread at a split point. /// All the access to shared thread data is done through this class. -class ThreadsManager { - /* As long as the single ThreadsManager object is defined as a global we don't - need to explicitly initialize to zero its data members because variables with - static storage duration are automatically set to zero before enter main() - */ +class ThreadPool { + public: - Thread& operator[](int threadID) { return threads[threadID]; } - void init(); - void exit(); + void init(); // No c'tor and d'tor, threads rely on globals that should + void exit(); // be initialized and valid during the whole thread lifetime. + Thread& operator[](size_t id) { return *threads[id]; } bool use_sleeping_threads() const { return useSleepingThreads; } int min_split_depth() const { return minimumSplitDepth; } - int size() const { return activeThreads; } + size_t size() const { return threads.size(); } + Thread* main_thread() { return threads[0]; } - void set_size(int cnt); + void wake_up() const; + void sleep() const; void read_uci_options(); - bool available_slave_exists(int master) const; + bool available_slave_exists(Thread* master) const; void set_timer(int msec); - void stop_thinking(); - void start_thinking(const Position& pos, const Search::LimitsType& limits, - const std::set& = std::set(), bool async = false); + void wait_for_search_finished(); + void start_searching(const Position&, const Search::LimitsType&, + const std::vector&, Search::StateStackPtr&); template Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove, - Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); + Depth depth, Move threatMove, int moveCount, MovePicker& mp, int nodeType); private: - friend struct Thread; + friend class Thread; + friend void check_time(); - Thread threads[MAX_THREADS + 1]; // Last one is used as a timer - Lock splitLock; - WaitCondition sleepCond; + std::vector threads; + Thread* timer; + Mutex mutex; + ConditionVariable sleepCondition; Depth minimumSplitDepth; int maxThreadsPerSplitPoint; - int activeThreads; bool useSleepingThreads; }; -extern ThreadsManager Threads; +extern ThreadPool Threads; #endif // !defined(THREAD_H_INCLUDED)