X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=6a73423b2c3c6fa9f70ae3abc23ca3dddf02e412;hp=0a77d5b8282426702103333a2c0252d88d775728;hb=560c776397483feaaa0deb5b666f46ff3f5b655f;hpb=2e96c513ad6113abb6bc4fdd4962cc1f6eed3d4a diff --git a/src/thread.h b/src/thread.h index 0a77d5b8..6a73423b 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -56,23 +54,26 @@ public: void idle_loop(); void start_searching(); void wait_for_search_finished(); - int best_move_count(Move move); Pawns::Table pawnsTable; Material::Table materialTable; - size_t pvIdx, pvLast, shuffleExts; + size_t pvIdx, pvLast; + uint64_t ttHitAverage; int selDepth, nmpMinPly; Color nmpColor; std::atomic nodes, tbHits, bestMoveChanges; Position rootPos; + StateInfo rootState; Search::RootMoves rootMoves; Depth rootDepth, completedDepth; CounterMoveHistory counterMoves; ButterflyHistory mainHistory; + LowPlyHistory lowPlyHistory; CapturePieceToHistory captureHistory; - ContinuationHistory continuationHistory[2]; + ContinuationHistory continuationHistory[2][2]; Score contempt; + int failedHighCnt; }; @@ -86,7 +87,8 @@ struct MainThread : public Thread { void check_time(); double previousTimeReduction; - Value previousScore; + Value bestPreviousScore; + Value iterValue[4]; int callsCnt; bool stopOnPonderhit; std::atomic_bool ponder; @@ -106,8 +108,11 @@ struct ThreadPool : public std::vector { MainThread* main() const { return static_cast(front()); } uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } + Thread* get_best_thread() const; + void start_searching(); + void wait_for_search_finished() const; - std::atomic_bool stop; + std::atomic_bool stop, increaseDepth; private: StateListPtr setupStates;