X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=6cceca7244f59b44205105aa26f3595217751ec4;hp=459b1ddde9fe11daadd308bb5f717abfcc86dbd8;hb=fca8dbc0295c27ee8b2e3ee8cc217edd36f20127;hpb=307a5a4f63169fd215860dc478dcf2a9db2c46e8 diff --git a/src/thread.h b/src/thread.h index 459b1ddd..6cceca72 100644 --- a/src/thread.h +++ b/src/thread.h @@ -34,30 +34,27 @@ #include "search.h" #include "thread_win32.h" -struct Thread; - -const size_t MAX_THREADS = 128; - /// ThreadBase struct is the base of the hierarchy from where we derive all the /// specialized thread classes. struct ThreadBase : public std::thread { + ThreadBase() { exit = false; } virtual ~ThreadBase() = default; virtual void idle_loop() = 0; void notify_one(); - void wait(volatile const bool& b); - void wait_while(volatile const bool& b); + void wait(std::atomic_bool& b); + void wait_while(std::atomic_bool& b); Mutex mutex; ConditionVariable sleepCondition; - volatile bool exit = false; + std::atomic_bool exit; }; -/// Thread struct keeps together all the thread related stuff like locks, state -/// and especially split points. We also use per-thread pawn and material hash +/// Thread struct keeps together all the thread related stuff like locks, state, +/// history and countermoves tables. We also use per-thread pawn and material hash /// tables so that once we get a pointer to an entry its life time is unlimited /// and we don't have to care about someone changing the entry under our feet. @@ -71,52 +68,42 @@ struct Thread : public ThreadBase { Material::Table materialTable; Endgames endgames; size_t idx, PVIdx; - int maxPly; - volatile bool searching; + int maxPly, callsCnt; + std::atomic_bool searching, resetCallsCnt; Position rootPos; Search::RootMoveVector rootMoves; Depth rootDepth; - Search::Stack stack[MAX_PLY+4]; HistoryStats history; MovesStats counterMoves; + Depth completedDepth; }; -/// MainThread and TimerThread are derived classes used to characterize the two -/// special threads: the main one and the recurring timer. +/// MainThread is a derived classes used to characterize the the main one struct MainThread : public Thread { + MainThread() { thinking = true; } // Avoid a race with start_thinking() virtual void idle_loop(); void join(); void think(); - volatile bool thinking = true; // Avoid a race with start_thinking() -}; - -struct TimerThread : public ThreadBase { - - static const int Resolution = 5; // Millisec between two check_time() calls - - virtual void idle_loop(); - - bool run = false; + std::atomic_bool thinking; }; /// ThreadPool struct handles all the threads related stuff like init, starting, -/// parking and, most importantly, launching a slave thread at a split point. +/// parking and, most importantly, launching a thread. /// All the access to shared thread data is done through this class. struct ThreadPool : public std::vector { - void init(); // No c'tor and d'tor, threads rely on globals that should be - void exit(); // initialized and are valid during the whole thread lifetime. + void init(); // No constructor and destructor, threads rely on globals that should + void exit(); // be initialized and valid during the whole thread lifetime. MainThread* main() { return static_cast(at(0)); } void read_uci_options(); void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); int64_t nodes_searched(); - TimerThread* timer; }; extern ThreadPool Threads;