X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=73be23f108c509e8a23bd0c05c322a771d7b66c3;hp=6f231363e7e5de837afe89e67f73c947c58ce192;hb=960a689769cb143afa364d3669940c18d0c3a503;hpb=f01b53c37400e676fdf13d52323bc7bb65502e90 diff --git a/src/thread.h b/src/thread.h index 6f231363..73be23f1 100644 --- a/src/thread.h +++ b/src/thread.h @@ -20,7 +20,7 @@ #if !defined(THREAD_H_INCLUDED) #define THREAD_H_INCLUDED -#include +#include #include "material.h" #include "movepick.h" @@ -31,6 +31,8 @@ const int MAX_THREADS = 32; const int MAX_SPLITPOINTS_PER_THREAD = 8; +class Thread; + struct SplitPoint { // Const data after split point has been setup @@ -39,14 +41,13 @@ struct SplitPoint { Depth depth; Value beta; int nodeType; - int master; + Thread* master; Move threatMove; // Const pointers to shared data MovePicker* mp; SplitPoint* parent; - // Shared data Lock lock; volatile uint64_t slavesMask; @@ -64,24 +65,35 @@ struct SplitPoint { /// tables so that once we get a pointer to an entry its life time is unlimited /// and we don't have to care about someone changing the entry under our feet. -struct Thread { +class Thread { + + Thread(const Thread&); // Only declared to disable the default ones + Thread& operator=(const Thread&); // that are not suitable in this case. + + typedef void (Thread::* Fn) (); + +public: + Thread(Fn fn); + ~Thread(); void wake_up(); bool cutoff_occurred() const; - bool is_available_to(int master) const; + bool is_available_to(Thread* master) const; void idle_loop(SplitPoint* sp_master); + void idle_loop() { idle_loop(NULL); } // Hack to allow storing in start_fn void main_loop(); void timer_loop(); void wait_for_stop_or_ponderhit(); SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; - MaterialInfoTable materialTable; - PawnInfoTable pawnTable; - int threadID; + MaterialTable materialTable; + PawnTable pawnTable; + int idx; int maxPly; Lock sleepLock; WaitCondition sleepCond; - ThreadHandle handle; + NativeHandle handle; + Fn start_fn; SplitPoint* volatile curSplitPoint; volatile int splitPointsCnt; volatile bool is_searching; @@ -90,48 +102,49 @@ struct Thread { }; -/// ThreadsManager class handles all the threads related stuff like init, starting, +/// ThreadPool class handles all the threads related stuff like init, starting, /// parking and, the most important, launching a slave thread at a split point. /// All the access to shared thread data is done through this class. -class ThreadsManager { - /* As long as the single ThreadsManager object is defined as a global we don't +class ThreadPool { + /* As long as the single ThreadPool object is defined as a global we don't need to explicitly initialize to zero its data members because variables with static storage duration are automatically set to zero before enter main() */ public: - Thread& operator[](int threadID) { return threads[threadID]; } - void init(); - void exit(); + void init(); // No c'tor becuase Threads is global and we need engine initialized + ~ThreadPool(); + Thread& operator[](int id) { return *threads[id]; } bool use_sleeping_threads() const { return useSleepingThreads; } int min_split_depth() const { return minimumSplitDepth; } - int size() const { return activeThreads; } + int size() const { return (int)threads.size(); } + Thread* main_thread() { return threads[0]; } - void wake_up(); - void sleep(); + void wake_up() const; + void sleep() const; void read_uci_options(); - bool available_slave_exists(int master) const; + bool available_slave_exists(Thread* master) const; void set_timer(int msec); - void stop_thinking(); - void start_thinking(const Position& pos, const Search::LimitsType& limits, - const std::set& = std::set(), bool async = false); + void wait_for_search_finished(); + void start_searching(const Position& pos, const Search::LimitsType& limits, + const std::vector& searchMoves); template Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove, Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); private: - friend struct Thread; + friend class Thread; - Thread threads[MAX_THREADS + 1]; // Last one is used as a timer + std::vector threads; + Thread* timer; Lock splitLock; WaitCondition sleepCond; Depth minimumSplitDepth; int maxThreadsPerSplitPoint; - int activeThreads; bool useSleepingThreads; }; -extern ThreadsManager Threads; +extern ThreadPool Threads; #endif // !defined(THREAD_H_INCLUDED)