X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=7557c0e7a90a80695dc37ae10aae4d2d8b08867a;hp=8115bc71decd66b917ef78d82ada490685fc4dc2;hb=55948623e7b8ad1fc6624cd06733b16d295eecb8;hpb=5a156df719790ddd882a928ddf721f8ba81587b1 diff --git a/src/thread.h b/src/thread.h index 8115bc71..7557c0e7 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,7 +17,7 @@ along with this program. If not, see . */ -#if !defined(THREAD_H_INCLUDED) +#ifndef THREAD_H_INCLUDED #define THREAD_H_INCLUDED #include @@ -68,6 +68,7 @@ struct SplitPoint { Value beta; int nodeType; Move threatMove; + bool cutNode; // Const pointers to shared data MovePicker* movePicker; @@ -85,25 +86,39 @@ struct SplitPoint { }; +/// ThreadBase struct is the base of the hierarchy from where we derive all the +/// specialized thread classes. + +struct ThreadBase { + + ThreadBase() : exit(false) {} + virtual ~ThreadBase() {} + virtual void idle_loop() = 0; + void notify_one(); + void wait_for(volatile const bool& b); + + Mutex mutex; + ConditionVariable sleepCondition; + NativeHandle handle; + volatile bool exit; +}; + + /// Thread struct keeps together all the thread related stuff like locks, state /// and especially split points. We also use per-thread pawn and material hash /// tables so that once we get a pointer to an entry its life time is unlimited /// and we don't have to care about someone changing the entry under our feet. -struct Thread { +struct Thread : public ThreadBase { Thread(); - virtual ~Thread(); - virtual void idle_loop(); - void notify_one(); bool cutoff_occurred() const; bool is_available_to(Thread* master) const; - void wait_for(volatile const bool& b); template void split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove, - Depth depth, Move threatMove, int moveCount, MovePicker* movePicker, int nodeType); + Depth depth, Move threatMove, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode); SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; Material::Table materialTable; @@ -112,17 +127,13 @@ struct Thread { Position* activePosition; size_t idx; int maxPly; - Mutex mutex; - ConditionVariable sleepCondition; - NativeHandle handle; SplitPoint* volatile activeSplitPoint; volatile int splitPointsSize; volatile bool searching; - volatile bool exit; }; -/// MainThread and TimerThread are sublassed from Thread to characterize the two +/// MainThread and TimerThread are derived classes used to characterize the two /// special threads: the main one and the recurring timer. struct MainThread : public Thread { @@ -131,7 +142,7 @@ struct MainThread : public Thread { volatile bool thinking; }; -struct TimerThread : public Thread { +struct TimerThread : public ThreadBase { TimerThread() : msec(0) {} virtual void idle_loop(); int msec; @@ -147,7 +158,7 @@ struct ThreadPool : public std::vector { void init(); // No c'tor and d'tor, threads rely on globals that should void exit(); // be initialized and valid during the whole thread lifetime. - MainThread* main_thread() { return static_cast((*this)[0]); } + MainThread* main() { return static_cast((*this)[0]); } void read_uci_options(); Thread* available_slave(Thread* master) const; void wait_for_think_finished(); @@ -164,4 +175,4 @@ struct ThreadPool : public std::vector { extern ThreadPool Threads; -#endif // !defined(THREAD_H_INCLUDED) +#endif // #ifndef THREAD_H_INCLUDED