X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=782694ad7d25607e8161b1be8ce9803022222332;hp=d8eee1c126de09aaec29c999783a245caa11f329;hb=2dfec0f6147f62fb772cde912a9436d2d5054703;hpb=6382324afda5cab5657863fa3e38de6c21fc55ed diff --git a/src/thread.h b/src/thread.h index d8eee1c1..782694ad 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -26,6 +26,8 @@ //// Includes //// +#include + #include "lock.h" #include "movepick.h" #include "position.h" @@ -36,7 +38,7 @@ //// Constants and variables //// -const int THREAD_MAX = 8; +const int MAX_THREADS = 8; const int ACTIVE_SPLIT_POINTS_MAX = 8; @@ -45,35 +47,47 @@ const int ACTIVE_SPLIT_POINTS_MAX = 8; //// struct SplitPoint { - SplitPoint *parent; + + // Const data after splitPoint has been setup + SplitPoint* parent; const Position* pos; - SearchStack sstack[THREAD_MAX][PLY_MAX_PLUS_2]; - SearchStack *parentSstack; - int ply; Depth depth; - volatile Value alpha, beta, bestValue; - Value futilityValue; - bool pvNode; - int master, slaves[THREAD_MAX]; + bool pvNode, mateThreat; + Value beta; + int ply; + SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2]; + + // Const pointers to shared data + MovePicker* mp; + SearchStack* parentSstack; + + // Shared data Lock lock; - MovePicker *mp; - volatile int moves; - volatile int cpus; - bool finished; + volatile Value alpha; + volatile Value bestValue; + volatile int moveCount; + volatile bool stopRequest; + volatile int slaves[MAX_THREADS]; }; +// ThreadState type is used to represent thread's current state + +enum ThreadState +{ + THREAD_SEARCHING, // thread is performing work + THREAD_AVAILABLE, // thread is polling for work + THREAD_SLEEPING, // we are not thinking, so thread is sleeping + THREAD_BOOKED, // other thread (master) has booked us as a slave + THREAD_WORKISWAITING, // master has ordered us to start + THREAD_TERMINATED // we are quitting and thread is terminated +}; struct Thread { - SplitPoint *splitPoint; + SplitPoint* volatile splitPoint; volatile int activeSplitPoints; uint64_t nodes; uint64_t betaCutOffs[2]; - volatile bool stop; - volatile bool running; - volatile bool idle; - volatile bool sleeping; - volatile bool workIsWaiting; - volatile bool printCurrentLine; + volatile ThreadState state; unsigned char pad[64]; // set some distance among local data for each thread };