X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=793a3c606797c573131fe5f59cbc4e6c915c4b6e;hp=38a29e8dc00d6c07bd88f097830ff8ce3d378a4c;hb=588670e8d2ed5735300c5549ef754ceb09f1f461;hpb=8dcb4bc3cce1f487cfac65ed20d21378d0f39b2e diff --git a/src/thread.h b/src/thread.h index 38a29e8d..793a3c60 100644 --- a/src/thread.h +++ b/src/thread.h @@ -28,7 +28,7 @@ #include "position.h" #include "search.h" -const int MAX_THREADS = 32; +const int MAX_THREADS = 64; // Because SplitPoint::slavesMask is a uint64_t const int MAX_SPLITPOINTS_PER_THREAD = 8; struct Mutex { @@ -56,7 +56,7 @@ private: WaitCondition c; }; -class Thread; +struct Thread; struct SplitPoint { @@ -75,6 +75,7 @@ struct SplitPoint { // Shared data Mutex mutex; + Position* activePositions[MAX_THREADS]; volatile uint64_t slavesMask; volatile int64_t nodes; volatile Value alpha; @@ -90,36 +91,46 @@ struct SplitPoint { /// tables so that once we get a pointer to an entry its life time is unlimited /// and we don't have to care about someone changing the entry under our feet. -class Thread { +struct Thread { - typedef void (Thread::* Fn) (); // Pointer to member function + Thread(); + virtual ~Thread(); -public: - Thread(Fn fn); - ~Thread(); - - void wake_up(); + virtual void idle_loop(); + void notify_one(); bool cutoff_occurred() const; bool is_available_to(Thread* master) const; - void idle_loop(); - void main_loop(); - void timer_loop(); - void wait_for_stop_or_ponderhit(); + void wait_for(volatile const bool& b); SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; - MaterialTable materialTable; - PawnTable pawnTable; + Material::Table materialTable; + Endgames endgames; + Pawns::Table pawnsTable; size_t idx; int maxPly; Mutex mutex; ConditionVariable sleepCondition; NativeHandle handle; - Fn start_fn; SplitPoint* volatile curSplitPoint; volatile int splitPointsCnt; - volatile bool is_searching; - volatile bool do_sleep; - volatile bool do_exit; + volatile bool searching; + volatile bool exit; +}; + + +/// MainThread and TimerThread are sublassed from Thread to charaterize the two +/// special threads: the main one and the recurring timer. + +struct MainThread : public Thread { + MainThread() : thinking(true) {} // Avoid a race with start_thinking() + virtual void idle_loop(); + volatile bool thinking; +}; + +struct TimerThread : public Thread { + TimerThread() : msec(0) {} + virtual void idle_loop(); + int msec; }; @@ -134,33 +145,33 @@ public: void exit(); // be initialized and valid during the whole thread lifetime. Thread& operator[](size_t id) { return *threads[id]; } - bool use_sleeping_threads() const { return useSleepingThreads; } - int min_split_depth() const { return minimumSplitDepth; } size_t size() const { return threads.size(); } - Thread* main_thread() { return threads[0]; } + MainThread* main_thread() { return static_cast(threads[0]); } + TimerThread* timer_thread() { return timer; } - void wake_up() const; - void sleep() const; void read_uci_options(); bool available_slave_exists(Thread* master) const; - void set_timer(int msec); - void wait_for_search_finished(); - void start_searching(const Position&, const Search::LimitsType&, + void wait_for_think_finished(); + void start_thinking(const Position&, const Search::LimitsType&, const std::vector&, Search::StateStackPtr&); template Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove, - Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); + Depth depth, Move threatMove, int moveCount, MovePicker& mp, int nodeType); + + bool sleepWhileIdle; + Depth minimumSplitDepth; + private: - friend class Thread; + friend struct Thread; + friend struct MainThread; + friend void check_time(); std::vector threads; - Thread* timer; + TimerThread* timer; Mutex mutex; ConditionVariable sleepCondition; - Depth minimumSplitDepth; int maxThreadsPerSplitPoint; - bool useSleepingThreads; }; extern ThreadPool Threads;