X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=793a3c606797c573131fe5f59cbc4e6c915c4b6e;hp=3b539aa86e66cb88e4179e6f295d9758e273cf5e;hb=ca677526452823d1fe89543762edb66684e7bdc7;hpb=fdc9f8cbd787e61c4b9bff8a220235e9daa22c2c diff --git a/src/thread.h b/src/thread.h index 3b539aa8..408aaef7 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,8 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,63 +18,94 @@ along with this program. If not, see . */ -#if !defined(THREAD_H_INCLUDED) +#ifndef THREAD_H_INCLUDED #define THREAD_H_INCLUDED -#include +#include +#include +#include +#include +#include +#include -#include "lock.h" +#include "material.h" #include "movepick.h" +#include "pawns.h" #include "position.h" #include "search.h" +#include "thread_win32.h" -const int MAX_THREADS = 32; -const int MAX_ACTIVE_SPLIT_POINTS = 8; - -struct SplitPoint { - - // Const data after splitPoint has been setup - SplitPoint* parent; - const Position* pos; - Depth depth; - bool pvNode; - Value beta; - int ply; - int master; - Move threatMove; - - // Const pointers to shared data - MovePicker* mp; - SearchStack* ss; - - // Shared data - Lock lock; - volatile int64_t nodes; - volatile Value alpha; - volatile Value bestValue; - volatile int moveCount; - volatile bool betaCutoff; - volatile int slaves[MAX_THREADS]; + +/// Thread struct keeps together all the thread-related stuff. We also use +/// per-thread pawn and material hash tables so that once we get a pointer to an +/// entry its life time is unlimited and we don't have to care about someone +/// changing the entry under our feet. + +class Thread { + + std::thread nativeThread; + Mutex mutex; + ConditionVariable sleepCondition; + bool exit, searching; + +public: + Thread(); + virtual ~Thread(); + virtual void search(); + void idle_loop(); + void start_searching(bool resume = false); + void wait_for_search_finished(); + void wait(std::atomic_bool& b); + + Pawns::Table pawnsTable; + Material::Table materialTable; + Endgames endgames; + size_t idx, PVIdx; + int maxPly, callsCnt; + uint64_t tbHits; + + Position rootPos; + Search::RootMoves rootMoves; + Depth rootDepth; + Depth completedDepth; + std::atomic_bool resetCalls; + HistoryStats history; + MoveStats counterMoves; + FromToStats fromTo; + CounterMoveHistoryStats counterMoveHistory; }; -// ThreadState type is used to represent thread's current state -enum ThreadState -{ - THREAD_INITIALIZING, // thread is initializing itself - THREAD_SEARCHING, // thread is performing work - THREAD_AVAILABLE, // thread is waiting for work - THREAD_BOOKED, // other thread (master) has booked us as a slave - THREAD_WORKISWAITING, // master has ordered us to start - THREAD_TERMINATED // we are quitting and thread is terminated + +/// MainThread is a derived class with a specific overload for the main thread + +struct MainThread : public Thread { + virtual void search(); + + bool easyMovePlayed, failedLow; + double bestMoveChanges; + Value previousScore; }; -struct Thread { - Lock sleepLock; - WaitCondition sleepCond; - volatile ThreadState state; - SplitPoint* volatile splitPoint; - volatile int activeSplitPoints; - SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS]; + +/// ThreadPool struct handles all the threads-related stuff like init, starting, +/// parking and, most importantly, launching a thread. All the access to threads +/// data is done through this class. + +struct ThreadPool : public std::vector { + + void init(); // No constructor and destructor, threads rely on globals that should + void exit(); // be initialized and valid during the whole thread lifetime. + + MainThread* main() { return static_cast(at(0)); } + void start_thinking(Position&, StateListPtr&, const Search::LimitsType&); + void read_uci_options(); + uint64_t nodes_searched(); + uint64_t tb_hits(); + +private: + StateListPtr setupStates; }; -#endif // !defined(THREAD_H_INCLUDED) +extern ThreadPool Threads; + +#endif // #ifndef THREAD_H_INCLUDED