X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=86e5565f2e3363667bbf07a34a777fdec56f5b70;hp=c1b1815aa39ec0b308728ce752e9e436d924bd46;hb=99d914985f6ddb1ee22b232d41f17a35e1d34f89;hpb=d4af15f682c1967450233ab62cba1a6c5d601df6 diff --git a/src/thread.h b/src/thread.h index c1b1815a..86e5565f 100644 --- a/src/thread.h +++ b/src/thread.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -22,7 +22,6 @@ #define THREAD_H_INCLUDED #include -#include #include #include #include @@ -36,7 +35,7 @@ #include "thread_win32.h" -/// Thread struct keeps together all the thread related stuff. We also use +/// Thread struct keeps together all the thread-related stuff. We also use /// per-thread pawn and material hash tables so that once we get a pointer to an /// entry its life time is unlimited and we don't have to care about someone /// changing the entry under our feet. @@ -55,21 +54,23 @@ public: void idle_loop(); void start_searching(bool resume = false); void wait_for_search_finished(); - void wait(std::atomic_bool& b); + void wait(std::atomic_bool& condition); Pawns::Table pawnsTable; Material::Table materialTable; Endgames endgames; size_t idx, PVIdx; int maxPly, callsCnt; + uint64_t tbHits; Position rootPos; - Search::RootMoveVector rootMoves; + Search::RootMoves rootMoves; Depth rootDepth; - HistoryStats history; - MovesStats counterMoves; Depth completedDepth; std::atomic_bool resetCalls; + MoveStats counterMoves; + HistoryStats history; + CounterMoveHistoryStats counterMoveHistory; }; @@ -80,10 +81,11 @@ struct MainThread : public Thread { bool easyMovePlayed, failedLow; double bestMoveChanges; + Value previousScore; }; -/// ThreadPool struct handles all the threads related stuff like init, starting, +/// ThreadPool struct handles all the threads-related stuff like init, starting, /// parking and, most importantly, launching a thread. All the access to threads /// data is done through this class. @@ -93,9 +95,13 @@ struct ThreadPool : public std::vector { void exit(); // be initialized and valid during the whole thread lifetime. MainThread* main() { return static_cast(at(0)); } - void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); + void start_thinking(Position&, StateListPtr&, const Search::LimitsType&); void read_uci_options(); - int64_t nodes_searched(); + uint64_t nodes_searched() const; + uint64_t tb_hits() const; + +private: + StateListPtr setupStates; }; extern ThreadPool Threads;