X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=899ccfe93ed00d1eb3d21bf8d01aeeaef3ed4ee9;hp=1984448511821b062fcd8b5b65680167ce87aaf3;hb=337ec0f3d0b402782c3704cc251c209393047dd9;hpb=bb751d6c890f5c50c642366d601740366cfae8d0 diff --git a/src/thread.h b/src/thread.h index 19844485..899ccfe9 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,17 +1,18 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008-2009 Marco Costalba - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -36,6 +37,7 @@ //// const int THREAD_MAX = 8; +const int ACTIVE_SPLIT_POINTS_MAX = 8; //// @@ -44,14 +46,14 @@ const int THREAD_MAX = 8; struct SplitPoint { SplitPoint *parent; - Position pos; - SearchStack sstack[THREAD_MAX][PLY_MAX]; + const Position* pos; + SearchStack sstack[THREAD_MAX][PLY_MAX_PLUS_2]; SearchStack *parentSstack; int ply; Depth depth; volatile Value alpha, beta, bestValue; + Value futilityValue; bool pvNode; - Bitboard dcCandidates; int master, slaves[THREAD_MAX]; Lock lock; MovePicker *mp; @@ -63,15 +65,16 @@ struct SplitPoint { struct Thread { SplitPoint *splitPoint; - int activeSplitPoints; + volatile int activeSplitPoints; uint64_t nodes; + uint64_t betaCutOffs[2]; bool failHighPly1; volatile bool stop; volatile bool running; volatile bool idle; volatile bool workIsWaiting; volatile bool printCurrentLine; - unsigned char pad[64]; + unsigned char pad[64]; // set some distance among local data for each thread };