X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=9750ed7ba020be8008007f482f7ab9e146e4c9dd;hp=8169407e09b0766e7d4edb4d556727a6b5b2ea17;hb=ec36b8dea91f2a7a9c5914557fa06435e00e67db;hpb=f5727deee3823accf791984836f45db78e3a53e5 diff --git a/src/thread.h b/src/thread.h index 8169407e..9750ed7b 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,6 +20,7 @@ #ifndef THREAD_H_INCLUDED #define THREAD_H_INCLUDED +#include #include #include "material.h" @@ -28,9 +29,14 @@ #include "position.h" #include "search.h" -const int MAX_THREADS = 64; // Because SplitPoint::slavesMask is a uint64_t +struct Thread; + +const int MAX_THREADS = 128; const int MAX_SPLITPOINTS_PER_THREAD = 8; +/// Mutex and ConditionVariable struct are wrappers of the low level locking +/// machinery and are modeled after the corresponding C++11 classes. + struct Mutex { Mutex() { lock_init(l); } ~Mutex() { lock_destroy(l); } @@ -56,13 +62,15 @@ private: WaitCondition c; }; -struct Thread; + +/// SplitPoint struct stores information shared by the threads searching in +/// parallel below the same split point. It is populated at splitting time. struct SplitPoint { // Const data after split point has been setup const Position* pos; - const Search::Stack* ss; + Search::Stack* ss; Thread* masterThread; Depth depth; Value beta; @@ -73,10 +81,11 @@ struct SplitPoint { MovePicker* movePicker; SplitPoint* parentSplitPoint; - // Shared data + // Shared variable data Mutex mutex; - volatile uint64_t slavesMask; - volatile int64_t nodes; + std::bitset slavesMask; + volatile bool allSlavesSearching; + volatile uint64_t nodes; volatile Value alpha; volatile Value bestValue; volatile Move bestMove; @@ -90,7 +99,7 @@ struct SplitPoint { struct ThreadBase { - ThreadBase() : exit(false) {} + ThreadBase() : handle(NativeHandle()), exit(false) {} virtual ~ThreadBase() {} virtual void idle_loop() = 0; void notify_one(); @@ -115,14 +124,13 @@ struct Thread : public ThreadBase { bool cutoff_occurred() const; bool available_to(const Thread* master) const; - template - void split(Position& pos, const Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove, + void split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove, Depth depth, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode); SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; + Pawns::Table pawnsTable; Material::Table materialTable; Endgames endgames; - Pawns::Table pawnsTable; Position* activePosition; size_t idx; int maxPly; @@ -142,10 +150,13 @@ struct MainThread : public Thread { }; struct TimerThread : public ThreadBase { + + static const int Resolution = 5; // Millisec between two check_time() calls + TimerThread() : run(false) {} virtual void idle_loop(); + bool run; - static const int Resolution = 5; // msec between two check_time() calls }; @@ -155,19 +166,16 @@ struct TimerThread : public ThreadBase { struct ThreadPool : public std::vector { - void init(); // No c'tor and d'tor, threads rely on globals that should - void exit(); // be initialized and are valid during the whole thread lifetime. + void init(); // No c'tor and d'tor, threads rely on globals that should be + void exit(); // initialized and are valid during the whole thread lifetime. - MainThread* main() { return static_cast((*this)[0]); } + MainThread* main() { return static_cast(at(0)); } void read_uci_options(); Thread* available_slave(const Thread* master) const; void wait_for_think_finished(); - void start_thinking(const Position&, const Search::LimitsType&, - const std::vector&, Search::StateStackPtr&); + void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); - bool sleepWhileIdle; Depth minimumSplitDepth; - size_t maxThreadsPerSplitPoint; Mutex mutex; ConditionVariable sleepCondition; TimerThread* timer;