X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=97ed219a67f6eb93640ccc1480f6f7ca4aed9eb9;hp=54083d2e5c83af994e0c3f647dc61eacd51d44cf;hb=55758344d3ccf49353bcd8f3a06a4553ff1b753a;hpb=40548c9153ea89c0b27b198efb443c5bb9b9c490 diff --git a/src/thread.h b/src/thread.h index 54083d2e..97ed219a 100644 --- a/src/thread.h +++ b/src/thread.h @@ -20,6 +20,7 @@ #ifndef THREAD_H_INCLUDED #define THREAD_H_INCLUDED +#include #include #include #include @@ -31,57 +32,26 @@ #include "pawns.h" #include "position.h" #include "search.h" +#include "thread_win32.h" struct Thread; const size_t MAX_THREADS = 128; -const size_t MAX_SPLITPOINTS_PER_THREAD = 8; -const size_t MAX_SLAVES_PER_SPLITPOINT = 4; - -/// SplitPoint struct stores information shared by the threads searching in -/// parallel below the same split point. It is populated at splitting time. - -struct SplitPoint { - - // Const data after split point has been setup - const Position* pos; - Search::Stack* ss; - Thread* masterThread; - Depth depth; - Value beta; - int nodeType; - bool cutNode; - - // Const pointers to shared data - MovePicker* movePicker; - SplitPoint* parentSplitPoint; - - // Shared variable data - std::mutex mutex; - std::bitset slavesMask; - volatile bool allSlavesSearching; - volatile uint64_t nodes; - volatile Value alpha; - volatile Value bestValue; - volatile Move bestMove; - volatile int moveCount; - volatile bool cutoff; -}; /// ThreadBase struct is the base of the hierarchy from where we derive all the /// specialized thread classes. -struct ThreadBase { +struct ThreadBase : public std::thread { virtual ~ThreadBase() = default; virtual void idle_loop() = 0; void notify_one(); - void wait_for(volatile const bool& b); + void wait(volatile const bool& b); + void wait_while(volatile const bool& b); - std::thread nativeThread; - std::mutex mutex; - std::condition_variable sleepCondition; + Mutex mutex; + ConditionVariable sleepCondition; volatile bool exit = false; }; @@ -95,22 +65,21 @@ struct Thread : public ThreadBase { Thread(); virtual void idle_loop(); - bool cutoff_occurred() const; - bool available_to(const Thread* master) const; + void search(bool isMainThread = false); - void split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove, - Depth depth, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode); - - SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; Pawns::Table pawnsTable; Material::Table materialTable; Endgames endgames; - Position* activePosition; - size_t idx; + size_t idx, PVIdx; int maxPly; - SplitPoint* volatile activeSplitPoint; - volatile size_t splitPointsSize; volatile bool searching; + + Position rootPos; + Search::RootMoveVector rootMoves; + Search::Stack stack[MAX_PLY+4]; + HistoryStats History; + MovesStats Countermoves; + Depth depth; }; @@ -119,6 +88,8 @@ struct Thread : public ThreadBase { struct MainThread : public Thread { virtual void idle_loop(); + void join(); + void think(); volatile bool thinking = true; // Avoid a race with start_thinking() }; @@ -143,13 +114,8 @@ struct ThreadPool : public std::vector { MainThread* main() { return static_cast(at(0)); } void read_uci_options(); - Thread* available_slave(const Thread* master) const; - void wait_for_think_finished(); void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); - - Depth minimumSplitDepth; - std::mutex mutex; - std::condition_variable sleepCondition; + int64_t nodes_searched(); TimerThread* timer; };