X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=98576ccea2131a877edc2a61a16ff164219596c3;hp=14924bf2280662be82523e81e94d09a7136d1c16;hb=00d9fe8af09891e82d66f88c48b513d6a7326f2a;hpb=093dd8fe88d278db6cd5c956a771a45a295e1de3 diff --git a/src/thread.h b/src/thread.h index 14924bf2..98576cce 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -38,8 +38,8 @@ //// Constants and variables //// -const int THREAD_MAX = 8; -const int ACTIVE_SPLIT_POINTS_MAX = 8; +const int MAX_THREADS = 8; +const int MAX_ACTIVE_SPLIT_POINTS = 8; //// @@ -47,39 +47,49 @@ const int ACTIVE_SPLIT_POINTS_MAX = 8; //// struct SplitPoint { - SplitPoint *parent; + + // Const data after splitPoint has been setup + SplitPoint* parent; const Position* pos; - SearchStack sstack[THREAD_MAX][PLY_MAX_PLUS_2]; - SearchStack *parentSstack; - int ply; Depth depth; - volatile Value alpha, beta, bestValue; - Value futilityValue; - bool pvNode; - int master, slaves[THREAD_MAX]; + bool pvNode, mateThreat; + Value beta; + int ply; + int master; + Move threatMove; + SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2]; + + // Const pointers to shared data + MovePicker* mp; + SearchStack* parentSstack; + + // Shared data Lock lock; - MovePicker *mp; - volatile int moves; - volatile int cpus; - bool finished; + volatile int64_t nodes; + volatile Value alpha; + volatile Value bestValue; + volatile int moveCount; + volatile bool stopRequest; + volatile int slaves[MAX_THREADS]; }; +// ThreadState type is used to represent thread's current state -struct Thread { - - Thread() { memset(this, 0, sizeof(Thread)); } +enum ThreadState +{ + THREAD_INITIALIZING, // thread is initializing itself + THREAD_SEARCHING, // thread is performing work + THREAD_AVAILABLE, // thread is waiting for work + THREAD_BOOKED, // other thread (master) has booked us as a slave + THREAD_WORKISWAITING, // master has ordered us to start + THREAD_TERMINATED // we are quitting and thread is terminated +}; - SplitPoint *splitPoint; +struct Thread { + volatile ThreadState state; + SplitPoint* volatile splitPoint; volatile int activeSplitPoints; - uint64_t nodes; - uint64_t betaCutOffs[2]; - volatile bool stop; - volatile bool running; - volatile bool idle; - volatile bool sleeping; - volatile bool workIsWaiting; - volatile bool printCurrentLine; - unsigned char pad[64]; // set some distance among local data for each thread + SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS]; };