X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=a1545072843a2dd9286c53db09d2b48c8bb8275c;hp=8c0a66653e7f516f58f17e12de68d64d4181116e;hb=44f79bdf5a092c3acec0a8bf8f2c1440e5a9da90;hpb=c3e964f35e3619afa7d729a928dcaa2e710ecc21 diff --git a/src/thread.h b/src/thread.h index 8c0a6665..a1545072 100644 --- a/src/thread.h +++ b/src/thread.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -32,7 +32,7 @@ #include "pawns.h" #include "position.h" #include "search.h" -#include "thread_win32.h" +#include "thread_win32_osx.h" /// Thread class keeps together all the thread-related stuff. We use @@ -42,33 +42,38 @@ class Thread { - Mutex mutex; - ConditionVariable cv; + std::mutex mutex; + std::condition_variable cv; size_t idx; bool exit = false, searching = true; // Set before starting std::thread - std::thread stdThread; + NativeThread stdThread; public: explicit Thread(size_t); virtual ~Thread(); virtual void search(); + void clear(); void idle_loop(); void start_searching(); void wait_for_search_finished(); + int best_move_count(Move move); Pawns::Table pawnsTable; Material::Table materialTable; - Endgames endgames; - size_t PVIdx; - int selDepth; - std::atomic nodes, tbHits; + size_t pvIdx, pvLast; + uint64_t ttHitAverage; + int selDepth, nmpMinPly; + Color nmpColor; + std::atomic nodes, tbHits, bestMoveChanges; Position rootPos; Search::RootMoves rootMoves; Depth rootDepth, completedDepth; CounterMoveHistory counterMoves; ButterflyHistory mainHistory; - ContinuationHistory contHistory; + CapturePieceToHistory captureHistory; + ContinuationHistory continuationHistory[2][2]; + Score contempt; }; @@ -81,10 +86,12 @@ struct MainThread : public Thread { void search() override; void check_time(); - bool easyMovePlayed, failedLow; - double bestMoveChanges; + double previousTimeReduction; Value previousScore; + Value iterValue[4]; int callsCnt; + bool stopOnPonderhit; + std::atomic_bool ponder; }; @@ -94,16 +101,15 @@ struct MainThread : public Thread { struct ThreadPool : public std::vector { - void init(size_t); // No constructor and destructor, threads rely on globals that should - void exit(); // be initialized and valid during the whole thread lifetime. void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false); + void clear(); void set(size_t); MainThread* main() const { return static_cast(front()); } uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } - std::atomic_bool stop, ponder, stopOnPonderhit; + std::atomic_bool stop; private: StateListPtr setupStates;