X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=ac6040f285cb8705bac9881a6c0988840497db07;hp=12c64e80c7af58f8f33ef9b388b1ef7248494d70;hb=0d68b523a390e2f5c37f211316869d798e852289;hpb=dda7de17e74d7e80c58b5f86be5c78393ae65541 diff --git a/src/thread.h b/src/thread.h index 12c64e80..ac6040f2 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -56,26 +56,25 @@ private: WaitCondition c; }; -class Thread; +struct Thread; struct SplitPoint { // Const data after split point has been setup const Position* pos; const Search::Stack* ss; + Thread* masterThread; Depth depth; Value beta; int nodeType; - Thread* master; Move threatMove; // Const pointers to shared data - MovePicker* mp; - SplitPoint* parent; + MovePicker* movePicker; + SplitPoint* parentSplitPoint; // Shared data Mutex mutex; - Position* activePositions[MAX_THREADS]; volatile uint64_t slavesMask; volatile int64_t nodes; volatile Value alpha; @@ -91,77 +90,76 @@ struct SplitPoint { /// tables so that once we get a pointer to an entry its life time is unlimited /// and we don't have to care about someone changing the entry under our feet. -class Thread { +struct Thread { - typedef void (Thread::* Fn) (); // Pointer to member function - -public: - Thread(Fn fn); - ~Thread(); + Thread(); + virtual ~Thread(); + virtual void idle_loop(); void notify_one(); bool cutoff_occurred() const; bool is_available_to(Thread* master) const; - void idle_loop(); - void main_loop(); - void timer_loop(); void wait_for(volatile const bool& b); + template + void split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove, + Depth depth, Move threatMove, int moveCount, MovePicker* movePicker, int nodeType); + SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; Material::Table materialTable; Endgames endgames; Pawns::Table pawnsTable; + Position* activePosition; size_t idx; int maxPly; Mutex mutex; ConditionVariable sleepCondition; NativeHandle handle; - Fn start_fn; - SplitPoint* volatile curSplitPoint; - volatile int splitPointsCnt; - volatile bool is_searching; - volatile bool do_sleep; - volatile bool do_exit; + SplitPoint* volatile activeSplitPoint; + volatile int splitPointsSize; + volatile bool searching; + volatile bool exit; +}; + + +/// MainThread and TimerThread are sublassed from Thread to characterize the two +/// special threads: the main one and the recurring timer. + +struct MainThread : public Thread { + MainThread() : thinking(true) {} // Avoid a race with start_thinking() + virtual void idle_loop(); + volatile bool thinking; }; +struct TimerThread : public Thread { + TimerThread() : msec(0) {} + virtual void idle_loop(); + int msec; +}; -/// ThreadPool class handles all the threads related stuff like init, starting, + +/// ThreadPool struct handles all the threads related stuff like init, starting, /// parking and, the most important, launching a slave thread at a split point. /// All the access to shared thread data is done through this class. -class ThreadPool { +struct ThreadPool : public std::vector { -public: void init(); // No c'tor and d'tor, threads rely on globals that should void exit(); // be initialized and valid during the whole thread lifetime. - Thread& operator[](size_t id) { return *threads[id]; } - bool use_sleeping_threads() const { return useSleepingThreads; } - int min_split_depth() const { return minimumSplitDepth; } - size_t size() const { return threads.size(); } - Thread* main_thread() { return threads[0]; } - Thread* timer_thread() { return timer; } - + MainThread* main_thread() { return static_cast((*this)[0]); } void read_uci_options(); - bool available_slave_exists(Thread* master) const; - void wait_for_search_finished(); - void start_searching(const Position&, const Search::LimitsType&, - const std::vector&, Search::StateStackPtr&); + Thread* available_slave(Thread* master) const; + void wait_for_think_finished(); + void start_thinking(const Position&, const Search::LimitsType&, const std::vector&, + Search::StateStackPtr&, Search::MovesVectPtr&); - template - Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove, - Depth depth, Move threatMove, int moveCount, MovePicker& mp, int nodeType); -private: - friend class Thread; - friend void check_time(); - - std::vector threads; - Thread* timer; + bool sleepWhileIdle; + Depth minimumSplitDepth; + size_t maxThreadsPerSplitPoint; Mutex mutex; ConditionVariable sleepCondition; - Depth minimumSplitDepth; - int maxThreadsPerSplitPoint; - bool useSleepingThreads; + TimerThread* timer; }; extern ThreadPool Threads;