X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=ad17e8b270c788aa79863997db77ea65c4b432aa;hp=9d04e5bddc92d183ec7dc64c6bce2e22233064b8;hb=7062db7cb25a322a3c6bc18b06f1df2dc6431ef8;hpb=d1143794a01cd0540cf47e3415815cd60cde9422 diff --git a/src/thread.h b/src/thread.h index 9d04e5bd..ad17e8b2 100644 --- a/src/thread.h +++ b/src/thread.h @@ -56,17 +56,17 @@ private: WaitCondition c; }; -class Thread; +struct Thread; struct SplitPoint { // Const data after split point has been setup const Position* pos; const Search::Stack* ss; + Thread* master; Depth depth; Value beta; int nodeType; - Thread* master; Move threatMove; // Const pointers to shared data @@ -75,7 +75,7 @@ struct SplitPoint { // Shared data Mutex mutex; - Position* activePositions[MAX_THREADS]; + Position* slavesPositions[MAX_THREADS]; volatile uint64_t slavesMask; volatile int64_t nodes; volatile Value alpha; @@ -91,9 +91,8 @@ struct SplitPoint { /// tables so that once we get a pointer to an entry its life time is unlimited /// and we don't have to care about someone changing the entry under our feet. -class Thread { +struct Thread { -public: Thread(); virtual ~Thread(); @@ -112,22 +111,26 @@ public: Mutex mutex; ConditionVariable sleepCondition; NativeHandle handle; - SplitPoint* volatile curSplitPoint; - volatile int splitPointsCnt; - volatile bool is_searching; - volatile bool do_exit; + SplitPoint* volatile activeSplitPoint; + volatile int splitPointsSize; + volatile bool searching; + volatile bool exit; }; -struct TimerThread : public Thread { - TimerThread() : msec(0) {} + +/// MainThread and TimerThread are sublassed from Thread to characterize the two +/// special threads: the main one and the recurring timer. + +struct MainThread : public Thread { + MainThread() : thinking(true) {} // Avoid a race with start_thinking() virtual void idle_loop(); - int msec; + volatile bool thinking; }; -struct MainThread : public Thread { - MainThread() : is_finished(false) {} // Avoid a race with start_searching() +struct TimerThread : public Thread { + TimerThread() : msec(0) {} virtual void idle_loop(); - volatile bool is_finished; + int msec; }; @@ -142,33 +145,29 @@ public: void exit(); // be initialized and valid during the whole thread lifetime. Thread& operator[](size_t id) { return *threads[id]; } - int min_split_depth() const { return minimumSplitDepth; } size_t size() const { return threads.size(); } MainThread* main_thread() { return static_cast(threads[0]); } TimerThread* timer_thread() { return timer; } void read_uci_options(); - bool available_slave_exists(Thread* master) const; - void wait_for_search_finished(); - void start_searching(const Position&, const Search::LimitsType&, - const std::vector&, Search::StateStackPtr&); + bool slave_available(Thread* master) const; + void wait_for_think_finished(); + void start_thinking(const Position&, const Search::LimitsType&, + const std::vector&, Search::StateStackPtr&); template Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove, Depth depth, Move threatMove, int moveCount, MovePicker& mp, int nodeType); -private: - friend class Thread; - friend struct MainThread; - friend void check_time(); - std::vector threads; - TimerThread* timer; + bool sleepWhileIdle; + Depth minimumSplitDepth; Mutex mutex; ConditionVariable sleepCondition; - Depth minimumSplitDepth; - int maxThreadsPerSplitPoint; -public: - bool sleepWhileIdle; + +private: + std::vector threads; + TimerThread* timer; + size_t maxThreadsPerSplitPoint; }; extern ThreadPool Threads;