X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=ad8071edb41aed93b79768c5cdae62564129d3c5;hp=6a929a98af1cdc44bbd9d703f5dfb597f71cfb23;hb=81cd7d787ef2b9d914c9c09ddbed59dffb78ec77;hpb=3df2c01b5769c7ae996fb5b992c06e4a5428ad35 diff --git a/src/thread.h b/src/thread.h index 6a929a98..ad8071ed 100644 --- a/src/thread.h +++ b/src/thread.h @@ -28,7 +28,7 @@ #include "position.h" #include "search.h" -const int MAX_THREADS = 32; +const int MAX_THREADS = 64; // Because SplitPoint::slavesMask is a uint64_t const int MAX_SPLITPOINTS_PER_THREAD = 8; struct Mutex { @@ -75,6 +75,7 @@ struct SplitPoint { // Shared data Mutex mutex; + Position* activePositions[MAX_THREADS]; volatile uint64_t slavesMask; volatile int64_t nodes; volatile Value alpha; @@ -98,17 +99,18 @@ public: Thread(Fn fn); ~Thread(); - void wake_up(); + void notify_one(); bool cutoff_occurred() const; bool is_available_to(Thread* master) const; void idle_loop(); void main_loop(); void timer_loop(); - void wait_for_stop_or_ponderhit(); + void wait_for_stop(); SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; - MaterialTable materialTable; - PawnTable pawnTable; + Material::Table materialTable; + Endgames endgames; + Pawns::Table pawnsTable; size_t idx; int maxPly; Mutex mutex; @@ -130,8 +132,8 @@ public: class ThreadPool { public: - void init(); // No c'tor, Threads object is global and engine shall be fully initialized - ~ThreadPool(); + void init(); // No c'tor and d'tor, threads rely on globals that should + void exit(); // be initialized and valid during the whole thread lifetime. Thread& operator[](size_t id) { return *threads[id]; } bool use_sleeping_threads() const { return useSleepingThreads; } @@ -150,9 +152,10 @@ public: template Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove, - Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); + Depth depth, Move threatMove, int moveCount, MovePicker& mp, int nodeType); private: friend class Thread; + friend void check_time(); std::vector threads; Thread* timer;