X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=aea86fd5c6941312fcf9a5b04ac2c56d2cc67fbd;hp=ed427b10c1edbf0a384c6e558f4525318683154c;hb=69204f0720bba198952fb7a848ed4377430ef433;hpb=8fec8834715a440ac18e24e130888c2c60bab352 diff --git a/src/thread.h b/src/thread.h index ed427b10..aea86fd5 100644 --- a/src/thread.h +++ b/src/thread.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -42,8 +42,8 @@ class Thread { - Mutex mutex; - ConditionVariable cv; + std::mutex mutex; + std::condition_variable cv; size_t idx; bool exit = false, searching = true; // Set before starting std::thread NativeThread stdThread; @@ -60,7 +60,8 @@ public: Pawns::Table pawnsTable; Material::Table materialTable; - size_t pvIdx, pvLast, shuffleExts; + size_t pvIdx, pvLast; + uint64_t ttHitAverage; int selDepth, nmpMinPly; Color nmpColor; std::atomic nodes, tbHits, bestMoveChanges; @@ -71,7 +72,7 @@ public: CounterMoveHistory counterMoves; ButterflyHistory mainHistory; CapturePieceToHistory captureHistory; - ContinuationHistory continuationHistory; + ContinuationHistory continuationHistory[2][2]; Score contempt; }; @@ -87,6 +88,7 @@ struct MainThread : public Thread { double previousTimeReduction; Value previousScore; + Value iterValue[4]; int callsCnt; bool stopOnPonderhit; std::atomic_bool ponder; @@ -107,7 +109,7 @@ struct ThreadPool : public std::vector { uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } - std::atomic_bool stop; + std::atomic_bool stop, increaseDepth; private: StateListPtr setupStates;