X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=aea86fd5c6941312fcf9a5b04ac2c56d2cc67fbd;hp=f3dba3518de32c4fb4d5fa39350d0d2fffe6face;hb=69204f0720bba198952fb7a848ed4377430ef433;hpb=2af2c67650c4ac2531e6ab2753830f91c0999876 diff --git a/src/thread.h b/src/thread.h index f3dba351..aea86fd5 100644 --- a/src/thread.h +++ b/src/thread.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -32,7 +32,7 @@ #include "pawns.h" #include "position.h" #include "search.h" -#include "thread_win32.h" +#include "thread_win32_osx.h" /// Thread class keeps together all the thread-related stuff. We use @@ -42,11 +42,11 @@ class Thread { - Mutex mutex; - ConditionVariable cv; + std::mutex mutex; + std::condition_variable cv; size_t idx; bool exit = false, searching = true; // Set before starting std::thread - std::thread stdThread; + NativeThread stdThread; public: explicit Thread(size_t); @@ -56,14 +56,15 @@ public: void idle_loop(); void start_searching(); void wait_for_search_finished(); + int best_move_count(Move move); Pawns::Table pawnsTable; Material::Table materialTable; - Endgames endgames; size_t pvIdx, pvLast; + uint64_t ttHitAverage; int selDepth, nmpMinPly; Color nmpColor; - std::atomic nodes, tbHits; + std::atomic nodes, tbHits, bestMoveChanges; Position rootPos; Search::RootMoves rootMoves; @@ -71,7 +72,7 @@ public: CounterMoveHistory counterMoves; ButterflyHistory mainHistory; CapturePieceToHistory captureHistory; - ContinuationHistory contHistory; + ContinuationHistory continuationHistory[2][2]; Score contempt; }; @@ -85,9 +86,12 @@ struct MainThread : public Thread { void search() override; void check_time(); - double bestMoveChanges, previousTimeReduction; + double previousTimeReduction; Value previousScore; + Value iterValue[4]; int callsCnt; + bool stopOnPonderhit; + std::atomic_bool ponder; }; @@ -105,7 +109,7 @@ struct ThreadPool : public std::vector { uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } - std::atomic_bool stop, ponder, stopOnPonderhit; + std::atomic_bool stop, increaseDepth; private: StateListPtr setupStates;