X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=af506609ed9f1e1ee0610e19fe63044e13de23ad;hp=0567f5e24828f3edcfa9c63677b9e0ca3da02794;hb=bad18bccb60c874410edd3f61624696d3abc3cbc;hpb=76ed0ab5015f41715453a7efcedd57a7a5c962da diff --git a/src/thread.h b/src/thread.h index 0567f5e2..af506609 100644 --- a/src/thread.h +++ b/src/thread.h @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,7 +22,6 @@ #define THREAD_H_INCLUDED #include -#include #include #include #include @@ -32,63 +32,93 @@ #include "pawns.h" #include "position.h" #include "search.h" -#include "thread_win32.h" +#include "thread_win32_osx.h" -/// Thread struct keeps together all the thread related stuff. We also use -/// per-thread pawn and material hash tables so that once we get a pointer to an -/// entry its life time is unlimited and we don't have to care about someone -/// changing the entry under our feet. +/// Thread class keeps together all the thread-related stuff. We use +/// per-thread pawn and material hash tables so that once we get a +/// pointer to an entry its life time is unlimited and we don't have +/// to care about someone changing the entry under our feet. -struct Thread : public std::thread { +class Thread { - Thread(); + Mutex mutex; + ConditionVariable cv; + size_t idx; + bool exit = false, searching = true; // Set before starting std::thread + NativeThread stdThread; + +public: + explicit Thread(size_t); virtual ~Thread(); virtual void search(); + void clear(); void idle_loop(); - void join(); - void notify_one(); - void wait(std::atomic_bool& b); - - std::atomic_bool exit, searching, resetCalls; - Mutex mutex; - ConditionVariable sleepCondition; + void start_searching(); + void wait_for_search_finished(); Pawns::Table pawnsTable; Material::Table materialTable; Endgames endgames; - size_t idx, PVIdx; - int maxPly, callsCnt; + size_t pvIdx, pvLast; + int selDepth, nmpMinPly; + Color nmpColor; + std::atomic nodes, tbHits; Position rootPos; - Search::RootMoveVector rootMoves; - Depth rootDepth; - HistoryStats history; - MovesStats counterMoves; - Depth completedDepth; + Search::RootMoves rootMoves; + Depth rootDepth, completedDepth; + CounterMoveHistory counterMoves; + ButterflyHistory mainHistory; + CapturePieceToHistory captureHistory; + ContinuationHistory continuationHistory; + Score contempt; }; -/// MainThread is a derived classes used to characterize the the main one +/// MainThread is a derived class specific for main thread struct MainThread : public Thread { - virtual void search(); + + using Thread::Thread; + + void search() override; + void check_time(); + + double bestMoveChanges, previousTimeReduction; + Value previousScore; + int callsCnt; + bool stopOnPonderhit; + std::atomic_bool ponder; }; -/// ThreadPool struct handles all the threads related stuff like init, starting, -/// parking and, most importantly, launching a thread. -/// All the access to shared thread data is done through this class. +/// ThreadPool struct handles all the threads-related stuff like init, starting, +/// parking and, most importantly, launching a thread. All the access to threads +/// is done through this class. struct ThreadPool : public std::vector { - void init(); // No constructor and destructor, threads rely on globals that should - void exit(); // be initialized and valid during the whole thread lifetime. + void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false); + void clear(); + void set(size_t); + + MainThread* main() const { return static_cast(front()); } + uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } + uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } + + std::atomic_bool stop; + +private: + StateListPtr setupStates; + + uint64_t accumulate(std::atomic Thread::* member) const { - MainThread* main() { return static_cast(at(0)); } - void read_uci_options(); - void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); - int64_t nodes_searched(); + uint64_t sum = 0; + for (Thread* th : *this) + sum += (th->*member).load(std::memory_order_relaxed); + return sum; + } }; extern ThreadPool Threads;