X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=afbf226632cf78505729962609c01ae01cff5275;hp=f2f6dd2602490f57a31168101229c9add58bf6db;hb=55f0d6377f7828fb43428ed643a99780053dd589;hpb=d3600c39a745179ed6b094b305d0645e83a1ee86 diff --git a/src/thread.h b/src/thread.h index f2f6dd26..afbf2266 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,18 +1,18 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -26,6 +26,8 @@ //// Includes //// +#include + #include "lock.h" #include "movepick.h" #include "position.h" @@ -36,7 +38,8 @@ //// Constants and variables //// -const int THREAD_MAX = 8; +const int MAX_THREADS = 8; +const int ACTIVE_SPLIT_POINTS_MAX = 8; //// @@ -44,35 +47,49 @@ const int THREAD_MAX = 8; //// struct SplitPoint { - SplitPoint *parent; - Position pos; - SearchStack sstack[THREAD_MAX][PLY_MAX]; - SearchStack *parentSstack; - int ply; - Depth depth; - volatile Value alpha, beta, bestValue; + + // Const data after splitPoint has been setup + SplitPoint* parent; + const Position* pos; bool pvNode; - Bitboard dcCandidates; - int master, slaves[THREAD_MAX]; + Depth depth; + bool mateThreat; + Value beta; + int ply, master, slaves[MAX_THREADS]; + SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2]; + + // Const pointers to shared data + MovePicker* mp; + SearchStack* parentSstack; + + // Shared data Lock lock; - MovePicker *mp; + volatile Value alpha; + volatile Value bestValue; volatile int moves; volatile int cpus; - bool finished; + volatile bool stopRequest; }; +// ThreadState type is used to represent thread's current state + +enum ThreadState +{ + THREAD_SEARCHING, // thread is performing work + THREAD_AVAILABLE, // thread is polling for work + THREAD_SLEEPING, // we are not thinking, so thread is sleeping + THREAD_BOOKED, // other thread (master) has booked us as a slave + THREAD_WORKISWAITING, // master has ordered us to start + THREAD_TERMINATED // we are quitting and thread is terminated +}; struct Thread { - SplitPoint *splitPoint; - int activeSplitPoints; + SplitPoint* splitPoint; + volatile int activeSplitPoints; uint64_t nodes; - bool failHighPly1; - volatile bool stop; - volatile bool running; - volatile bool idle; - volatile bool workIsWaiting; - volatile bool printCurrentLine; - unsigned char pad[64]; + uint64_t betaCutOffs[2]; + volatile ThreadState state; + unsigned char pad[64]; // set some distance among local data for each thread };