X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=b7d426e25e8a14b05e30ed107ad73bf5829e6403;hp=f54fcbbe71b62691d62de3f9480980db6aa71558;hb=90890844ade67d8081a5284700cc2ef3ebdbb62d;hpb=2c317d7b28161e74f0cdc0a00922b48cb996321f diff --git a/src/thread.h b/src/thread.h index f54fcbbe..b7d426e2 100644 --- a/src/thread.h +++ b/src/thread.h @@ -23,9 +23,10 @@ #include #include "lock.h" +#include "material.h" #include "movepick.h" +#include "pawns.h" #include "position.h" -#include "search.h" const int MAX_THREADS = 32; const int MAX_ACTIVE_SPLIT_POINTS = 8; @@ -36,8 +37,8 @@ struct SplitPoint { SplitPoint* parent; const Position* pos; Depth depth; - bool pvNode; Value beta; + int nodeType; int ply; int master; Move threatMove; @@ -52,29 +53,78 @@ struct SplitPoint { volatile Value alpha; volatile Value bestValue; volatile int moveCount; - volatile bool betaCutoff; - volatile int slaves[MAX_THREADS]; + volatile bool is_betaCutoff; + volatile bool is_slave[MAX_THREADS]; }; -// ThreadState type is used to represent thread's current state -enum ThreadState -{ - THREAD_INITIALIZING, // thread is initializing itself - THREAD_SEARCHING, // thread is performing work - THREAD_AVAILABLE, // thread is waiting for work - THREAD_BOOKED, // other thread (master) has booked us as a slave - THREAD_WORKISWAITING, // master has ordered us to start - THREAD_TERMINATED // we are quitting and thread is terminated -}; + +/// Thread struct is used to keep together all the thread related stuff like locks, +/// state and especially split points. We also use per-thread pawn and material hash +/// tables so that once we get a pointer to an entry its life time is unlimited and +/// we don't have to care about someone changing the entry under our feet. struct Thread { + + void wake_up(); + bool cutoff_occurred() const; + bool is_available_to(int master) const; + void idle_loop(SplitPoint* sp); + + SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS]; + MaterialInfoTable materialTable; + PawnInfoTable pawnTable; + int threadID; int maxPly; Lock sleepLock; WaitCondition sleepCond; - volatile ThreadState state; SplitPoint* volatile splitPoint; volatile int activeSplitPoints; - SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS]; + volatile bool is_searching; + volatile bool do_sleep; + volatile bool do_terminate; + +#if defined(_MSC_VER) + HANDLE handle; +#else + pthread_t handle; +#endif }; + +/// ThreadsManager class is used to handle all the threads related stuff like init, +/// starting, parking and, the most important, launching a slave thread at a split +/// point. All the access to shared thread data is done through this class. + +class ThreadsManager { + /* As long as the single ThreadsManager object is defined as a global we don't + need to explicitly initialize to zero its data members because variables with + static storage duration are automatically set to zero before enter main() + */ +public: + Thread& operator[](int threadID) { return threads[threadID]; } + void init(); + void exit(); + + bool use_sleeping_threads() const { return useSleepingThreads; } + int min_split_depth() const { return minimumSplitDepth; } + int size() const { return activeThreads; } + + void set_size(int cnt); + void read_uci_options(); + bool available_slave_exists(int master) const; + + template + Value split(Position& pos, SearchStack* ss, Value alpha, Value beta, Value bestValue, + Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); +private: + Thread threads[MAX_THREADS]; + Lock threadsLock; + Depth minimumSplitDepth; + int maxThreadsPerSplitPoint; + int activeThreads; + bool useSleepingThreads; +}; + +extern ThreadsManager Threads; + #endif // !defined(THREAD_H_INCLUDED)