X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=beb09e4d5df5700a212bb08db0b84e5a7c161a9a;hp=e6d400942c3a3cf9102496f783d6a06473fe4b46;hb=eeef654cd78853c966efe38daf97494bb4caeab1;hpb=43204d9ac210a3a68b7b9785f3089d38412c1375 diff --git a/src/thread.h b/src/thread.h index e6d40094..beb09e4d 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,13 +20,14 @@ #if !defined(THREAD_H_INCLUDED) #define THREAD_H_INCLUDED -#include +#include #include "lock.h" #include "material.h" #include "movepick.h" #include "pawns.h" #include "position.h" +#include "search.h" const int MAX_THREADS = 32; const int MAX_ACTIVE_SPLIT_POINTS = 8; @@ -45,31 +46,31 @@ struct SplitPoint { // Const pointers to shared data MovePicker* mp; - SearchStack* ss; + Search::Stack* ss; // Shared data Lock lock; + volatile uint64_t slavesMask; volatile int64_t nodes; volatile Value alpha; volatile Value bestValue; volatile int moveCount; volatile bool is_betaCutoff; - volatile bool is_slave[MAX_THREADS]; }; -/// Thread struct is used to keep together all the thread related stuff like locks, -/// state and especially split points. We also use per-thread pawn and material hash -/// tables so that once we get a pointer to an entry its life time is unlimited and -/// we don't have to care about someone changing the entry under our feet. +/// Thread struct keeps together all the thread related stuff like locks, state +/// and especially split points. We also use per-thread pawn and material hash +/// tables so that once we get a pointer to an entry its life time is unlimited +/// and we don't have to care about someone changing the entry under our feet. struct Thread { void wake_up(); bool cutoff_occurred() const; bool is_available_to(int master) const; - void idle_loop(SplitPoint* sp); - void listener_loop(); + void idle_loop(SplitPoint* sp_master); + void main_loop(); void timer_loop(); SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS]; @@ -79,23 +80,18 @@ struct Thread { int maxPly; Lock sleepLock; WaitCondition sleepCond; + ThreadHandle handle; SplitPoint* volatile splitPoint; volatile int activeSplitPoints; volatile bool is_searching; volatile bool do_sleep; - volatile bool do_terminate; - -#if defined(_MSC_VER) - HANDLE handle; -#else - pthread_t handle; -#endif + volatile bool do_exit; }; -/// ThreadsManager class is used to handle all the threads related stuff like init, -/// starting, parking and, the most important, launching a slave thread at a split -/// point. All the access to shared thread data is done through this class. +/// ThreadsManager class handles all the threads related stuff like init, starting, +/// parking and, the most important, launching a slave thread at a split point. +/// All the access to shared thread data is done through this class. class ThreadsManager { /* As long as the single ThreadsManager object is defined as a global we don't @@ -114,27 +110,25 @@ public: void set_size(int cnt); void read_uci_options(); bool available_slave_exists(int master) const; - bool split_point_finished(SplitPoint* sp) const; - - void getline(std::string& cmd); - void start_listener(); - void stop_listener(); void set_timer(int msec); + void wait_for_stop_or_ponderhit(); + void stop_thinking(); + void start_thinking(const Position& pos, const Search::LimitsType& limits, + const std::set& = std::set(), bool async = false); template - Value split(Position& pos, SearchStack* ss, Value alpha, Value beta, Value bestValue, + Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); private: friend struct Thread; - Thread threads[MAX_THREADS + 2]; // Last 2 are the listener and the timer + Thread threads[MAX_THREADS + 1]; // Last one is used as a timer Lock threadsLock; Depth minimumSplitDepth; int maxThreadsPerSplitPoint; int activeThreads; bool useSleepingThreads; WaitCondition sleepCond; - std::string inputLine; }; extern ThreadsManager Threads;