X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=c11d17873df5621ed4892ddbce016332ef55e24c;hp=f3dba3518de32c4fb4d5fa39350d0d2fffe6face;hb=a016626825972d546d2e4ef6abd2e55f7bf2f3dc;hpb=2af2c67650c4ac2531e6ab2753830f91c0999876 diff --git a/src/thread.h b/src/thread.h index f3dba351..c11d1787 100644 --- a/src/thread.h +++ b/src/thread.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -32,7 +32,7 @@ #include "pawns.h" #include "position.h" #include "search.h" -#include "thread_win32.h" +#include "thread_win32_osx.h" /// Thread class keeps together all the thread-related stuff. We use @@ -46,7 +46,7 @@ class Thread { ConditionVariable cv; size_t idx; bool exit = false, searching = true; // Set before starting std::thread - std::thread stdThread; + NativeThread stdThread; public: explicit Thread(size_t); @@ -59,11 +59,10 @@ public: Pawns::Table pawnsTable; Material::Table materialTable; - Endgames endgames; - size_t pvIdx, pvLast; + size_t pvIdx, pvLast, shuffleExts; int selDepth, nmpMinPly; Color nmpColor; - std::atomic nodes, tbHits; + std::atomic nodes, tbHits, bestMoveChanges; Position rootPos; Search::RootMoves rootMoves; @@ -71,7 +70,7 @@ public: CounterMoveHistory counterMoves; ButterflyHistory mainHistory; CapturePieceToHistory captureHistory; - ContinuationHistory contHistory; + ContinuationHistory continuationHistory; Score contempt; }; @@ -85,9 +84,11 @@ struct MainThread : public Thread { void search() override; void check_time(); - double bestMoveChanges, previousTimeReduction; + double previousTimeReduction; Value previousScore; int callsCnt; + bool stopOnPonderhit; + std::atomic_bool ponder; }; @@ -105,7 +106,7 @@ struct ThreadPool : public std::vector { uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } - std::atomic_bool stop, ponder, stopOnPonderhit; + std::atomic_bool stop; private: StateListPtr setupStates;