X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=c209e125d1de0e62ec313307bdcd7d22c6b3f6ff;hp=9c5344c2d390ea67622139a96e5929905c02a019;hb=8e31764c49149cd73cdbfd8a251bb31f068bf799;hpb=2da290d72b4174fd36186261faba1eb8722e0ac8 diff --git a/src/thread.h b/src/thread.h index 9c5344c2..c209e125 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -39,7 +39,7 @@ //// const int MAX_THREADS = 8; -const int ACTIVE_SPLIT_POINTS_MAX = 8; +const int MAX_ACTIVE_SPLIT_POINTS = 8; //// @@ -47,21 +47,28 @@ const int ACTIVE_SPLIT_POINTS_MAX = 8; //// struct SplitPoint { - SplitPoint *parent; + + // Const data after splitPoint has been setup + SplitPoint* parent; const Position* pos; - SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2]; - SearchStack *parentSstack; - int ply; Depth depth; - volatile Value alpha, beta, bestValue; - Value futilityValue; - bool pvNode; - int master, slaves[MAX_THREADS]; + bool pvNode, mateThreat; + Value beta; + int ply; + Move threatMove; + SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2]; + + // Const pointers to shared data + MovePicker* mp; + SearchStack* parentSstack; + + // Shared data Lock lock; - MovePicker *mp; - volatile int moves; - volatile int cpus; + volatile Value alpha; + volatile Value bestValue; + volatile int moveCount; volatile bool stopRequest; + volatile int slaves[MAX_THREADS]; }; // ThreadState type is used to represent thread's current state @@ -77,13 +84,12 @@ enum ThreadState }; struct Thread { - SplitPoint *splitPoint; - volatile int activeSplitPoints; uint64_t nodes; uint64_t betaCutOffs[2]; - volatile bool printCurrentLineRequest; volatile ThreadState state; - unsigned char pad[64]; // set some distance among local data for each thread + SplitPoint* volatile splitPoint; + volatile int activeSplitPoints; + SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS]; };