X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=c762f130ebb2e96ed06824ef87d3c0a652b5e110;hp=0a38caae57c0bed68c0b5fac4b29704633e24ec5;hb=97e0b0a01e7cd9eb942b76637b6323d0788202ae;hpb=bb3427ca85bdb20b4c8af12b63f635d03c5e9146 diff --git a/src/thread.h b/src/thread.h index 0a38caae..c762f130 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,7 +20,7 @@ #if !defined(THREAD_H_INCLUDED) #define THREAD_H_INCLUDED -#include +#include #include "lock.h" #include "material.h" @@ -46,7 +46,7 @@ struct SplitPoint { // Const pointers to shared data MovePicker* mp; - SearchStack* ss; + Search::Stack* ss; // Shared data Lock lock; @@ -59,10 +59,10 @@ struct SplitPoint { }; -/// Thread struct is used to keep together all the thread related stuff like locks, -/// state and especially split points. We also use per-thread pawn and material hash -/// tables so that once we get a pointer to an entry its life time is unlimited and -/// we don't have to care about someone changing the entry under our feet. +/// Thread struct keeps together all the thread related stuff like locks, state +/// and especially split points. We also use per-thread pawn and material hash +/// tables so that once we get a pointer to an entry its life time is unlimited +/// and we don't have to care about someone changing the entry under our feet. struct Thread { @@ -94,9 +94,9 @@ struct Thread { }; -/// ThreadsManager class is used to handle all the threads related stuff like init, -/// starting, parking and, the most important, launching a slave thread at a split -/// point. All the access to shared thread data is done through this class. +/// ThreadsManager class handles all the threads related stuff like init, starting, +/// parking and, the most important, launching a slave thread at a split point. +/// All the access to shared thread data is done through this class. class ThreadsManager { /* As long as the single ThreadsManager object is defined as a global we don't @@ -118,16 +118,17 @@ public: bool split_point_finished(SplitPoint* sp) const; void set_timer(int msec); void wait_for_stop_or_ponderhit(); + void stop_thinking(); void start_thinking(const Position& pos, const Search::LimitsType& limits, - const std::vector& searchMoves, bool asyncMode); + const std::set& = std::set(), bool async = false); template - Value split(Position& pos, SearchStack* ss, Value alpha, Value beta, Value bestValue, + Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); private: friend struct Thread; - Thread threads[MAX_THREADS + 2]; // Last 2 are the listener and the timer + Thread threads[MAX_THREADS + 1]; // Last one is used as a timer Lock threadsLock; Depth minimumSplitDepth; int maxThreadsPerSplitPoint;