X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=c93bcb4d9f8074d0c0c76b5d8afc4d6ef1c00704;hp=48da805b641cb5aca9e985238954c0873712dda2;hb=c94cfebb7e6d787b9bdf2670cc1436eb0dfbea57;hpb=8307da0de77c9c7bbf7c56a7d9c8a688ff4dfb4e diff --git a/src/thread.h b/src/thread.h index 48da805b..c93bcb4d 100644 --- a/src/thread.h +++ b/src/thread.h @@ -20,7 +20,7 @@ #if !defined(THREAD_H_INCLUDED) #define THREAD_H_INCLUDED -#include +#include #include "lock.h" #include "material.h" @@ -40,7 +40,6 @@ struct SplitPoint { Depth depth; Value beta; int nodeType; - int ply; int master; Move threatMove; @@ -50,12 +49,12 @@ struct SplitPoint { // Shared data Lock lock; + volatile uint64_t slavesMask; volatile int64_t nodes; volatile Value alpha; volatile Value bestValue; volatile int moveCount; volatile bool is_betaCutoff; - volatile bool is_slave[MAX_THREADS]; }; @@ -69,7 +68,7 @@ struct Thread { void wake_up(); bool cutoff_occurred() const; bool is_available_to(int master) const; - void idle_loop(SplitPoint* sp); + void idle_loop(SplitPoint* sp_master); void main_loop(); void timer_loop(); @@ -80,17 +79,12 @@ struct Thread { int maxPly; Lock sleepLock; WaitCondition sleepCond; + ThreadHandle handle; SplitPoint* volatile splitPoint; volatile int activeSplitPoints; volatile bool is_searching; volatile bool do_sleep; - volatile bool do_terminate; - -#if defined(_MSC_VER) - HANDLE handle; -#else - pthread_t handle; -#endif + volatile bool do_exit; }; @@ -115,12 +109,11 @@ public: void set_size(int cnt); void read_uci_options(); bool available_slave_exists(int master) const; - bool split_point_finished(SplitPoint* sp) const; void set_timer(int msec); void wait_for_stop_or_ponderhit(); void stop_thinking(); void start_thinking(const Position& pos, const Search::LimitsType& limits, - const std::vector& searchMoves, bool asyncMode); + const std::set& = std::set(), bool async = false); template Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, @@ -129,12 +122,12 @@ private: friend struct Thread; Thread threads[MAX_THREADS + 1]; // Last one is used as a timer - Lock threadsLock; + Lock splitLock; + WaitCondition sleepCond; Depth minimumSplitDepth; int maxThreadsPerSplitPoint; int activeThreads; bool useSleepingThreads; - WaitCondition sleepCond; }; extern ThreadsManager Threads;