X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=d1165bb086612779795a564ed0b3affa896b7a70;hp=0567f5e24828f3edcfa9c63677b9e0ca3da02794;hb=e18321f55a2f51a2bf1775200241381b63daf181;hpb=76ed0ab5015f41715453a7efcedd57a7a5c962da diff --git a/src/thread.h b/src/thread.h index 0567f5e2..d1165bb0 100644 --- a/src/thread.h +++ b/src/thread.h @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -35,50 +36,60 @@ #include "thread_win32.h" -/// Thread struct keeps together all the thread related stuff. We also use +/// Thread struct keeps together all the thread-related stuff. We also use /// per-thread pawn and material hash tables so that once we get a pointer to an /// entry its life time is unlimited and we don't have to care about someone /// changing the entry under our feet. -struct Thread : public std::thread { +class Thread { + std::thread nativeThread; + Mutex mutex; + ConditionVariable sleepCondition; + bool exit, searching; + +public: Thread(); virtual ~Thread(); virtual void search(); void idle_loop(); - void join(); - void notify_one(); + void start_searching(bool resume = false); + void wait_for_search_finished(); void wait(std::atomic_bool& b); - std::atomic_bool exit, searching, resetCalls; - Mutex mutex; - ConditionVariable sleepCondition; - Pawns::Table pawnsTable; Material::Table materialTable; Endgames endgames; size_t idx, PVIdx; int maxPly, callsCnt; + uint64_t tbHits; Position rootPos; - Search::RootMoveVector rootMoves; + Search::RootMoves rootMoves; Depth rootDepth; - HistoryStats history; - MovesStats counterMoves; Depth completedDepth; + std::atomic_bool resetCalls; + HistoryStats history; + MoveStats counterMoves; + FromToStats fromTo; + CounterMoveHistoryStats counterMoveHistory; }; -/// MainThread is a derived classes used to characterize the the main one +/// MainThread is a derived class with a specific overload for the main thread struct MainThread : public Thread { virtual void search(); + + bool easyMovePlayed, failedLow; + double bestMoveChanges; + Value previousScore; }; -/// ThreadPool struct handles all the threads related stuff like init, starting, -/// parking and, most importantly, launching a thread. -/// All the access to shared thread data is done through this class. +/// ThreadPool struct handles all the threads-related stuff like init, starting, +/// parking and, most importantly, launching a thread. All the access to threads +/// data is done through this class. struct ThreadPool : public std::vector { @@ -86,9 +97,13 @@ struct ThreadPool : public std::vector { void exit(); // be initialized and valid during the whole thread lifetime. MainThread* main() { return static_cast(at(0)); } + void start_thinking(Position&, StateListPtr&, const Search::LimitsType&); void read_uci_options(); - void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); - int64_t nodes_searched(); + uint64_t nodes_searched() const; + uint64_t tb_hits() const; + +private: + StateListPtr setupStates; }; extern ThreadPool Threads;