X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=d24b65dc7700a1a33b492c103b01a1a4527f0093;hp=d60dd5f7fbc4d3a11ec3c243a96940fce619be3e;hb=b8c5ea869ca80338f8b2fa6815fc92349b889750;hpb=44432f67d724573d0f6e3cfea6165c9b1d125d72 diff --git a/src/thread.h b/src/thread.h index d60dd5f7..d24b65dc 100644 --- a/src/thread.h +++ b/src/thread.h @@ -28,30 +28,55 @@ #include "position.h" #include "search.h" -const int MAX_THREADS = 32; +const int MAX_THREADS = 64; // Because SplitPoint::slavesMask is a uint64_t const int MAX_SPLITPOINTS_PER_THREAD = 8; -class Thread; +struct Mutex { + Mutex() { lock_init(l); } + ~Mutex() { lock_destroy(l); } + + void lock() { lock_grab(l); } + void unlock() { lock_release(l); } + +private: + friend struct ConditionVariable; + + Lock l; +}; + +struct ConditionVariable { + ConditionVariable() { cond_init(c); } + ~ConditionVariable() { cond_destroy(c); } + + void wait(Mutex& m) { cond_wait(c, m.l); } + void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); } + void notify_one() { cond_signal(c); } + +private: + WaitCondition c; +}; + +struct Thread; struct SplitPoint { // Const data after split point has been setup const Position* pos; const Search::Stack* ss; + Thread* masterThread; Depth depth; Value beta; int nodeType; - Thread* master; Move threatMove; // Const pointers to shared data - MovePicker* mp; - SplitPoint* parent; + MovePicker* movePicker; + SplitPoint* parentSplitPoint; // Shared data - Lock lock; + Mutex mutex; + Position* slavesPositions[MAX_THREADS]; volatile uint64_t slavesMask; - volatile uint64_t allSlavesMask; volatile int64_t nodes; volatile Value alpha; volatile Value bestValue; @@ -66,86 +91,85 @@ struct SplitPoint { /// tables so that once we get a pointer to an entry its life time is unlimited /// and we don't have to care about someone changing the entry under our feet. -class Thread { - - Thread(const Thread&); // Only declared to disable the default ones - Thread& operator=(const Thread&); // that are not suitable in this case. - - typedef void (Thread::* Fn) (); +struct Thread { -public: - Thread(Fn fn); - ~Thread(); + Thread(); + virtual ~Thread(); - void wake_up(); + virtual void idle_loop(); + void notify_one(); bool cutoff_occurred() const; bool is_available_to(Thread* master) const; - void idle_loop(SplitPoint* sp_master); - void idle_loop() { idle_loop(NULL); } // Hack to allow storing in start_fn - void main_loop(); - void timer_loop(); - void wait_for_stop_or_ponderhit(); + void wait_for(volatile const bool& b); SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; - MaterialTable materialTable; - PawnTable pawnTable; - int idx; + Material::Table materialTable; + Endgames endgames; + Pawns::Table pawnsTable; + size_t idx; int maxPly; - Lock sleepLock; - WaitCondition sleepCond; + Mutex mutex; + ConditionVariable sleepCondition; NativeHandle handle; - Fn start_fn; - SplitPoint* volatile curSplitPoint; - volatile int splitPointsCnt; - volatile bool is_searching; - volatile bool do_sleep; - volatile bool do_exit; + SplitPoint* volatile activeSplitPoint; + volatile int splitPointsSize; + volatile bool searching; + volatile bool exit; +}; + + +/// MainThread and TimerThread are sublassed from Thread to characterize the two +/// special threads: the main one and the recurring timer. + +struct MainThread : public Thread { + MainThread() : thinking(true) {} // Avoid a race with start_thinking() + virtual void idle_loop(); + volatile bool thinking; +}; + +struct TimerThread : public Thread { + TimerThread() : msec(0) {} + virtual void idle_loop(); + int msec; }; -/// ThreadsManager class handles all the threads related stuff like init, starting, +/// ThreadPool class handles all the threads related stuff like init, starting, /// parking and, the most important, launching a slave thread at a split point. /// All the access to shared thread data is done through this class. -class ThreadsManager { - /* As long as the single ThreadsManager object is defined as a global we don't - need to explicitly initialize to zero its data members because variables with - static storage duration are automatically set to zero before enter main() - */ +class ThreadPool { + public: - void init(); // No c'tor becuase Threads is static and we need engine initialized - ~ThreadsManager(); + void init(); // No c'tor and d'tor, threads rely on globals that should + void exit(); // be initialized and valid during the whole thread lifetime. - Thread& operator[](int id) { return *threads[id]; } - bool use_sleeping_threads() const { return useSleepingThreads; } - int min_split_depth() const { return minimumSplitDepth; } - int size() const { return (int)threads.size(); } - Thread* main_thread() { return threads[0]; } + Thread& operator[](size_t id) { return *threads[id]; } + size_t size() const { return threads.size(); } + MainThread* main_thread() { return static_cast(threads[0]); } + TimerThread* timer_thread() { return timer; } - void wake_up() const; - void sleep() const; void read_uci_options(); - bool available_slave_exists(Thread* master) const; - void set_timer(int msec); - void wait_for_search_finished(); - void start_searching(const Position& pos, const Search::LimitsType& limits, - const std::vector& searchMoves); + bool slave_available(Thread* master) const; + void wait_for_think_finished(); + void start_thinking(const Position&, const Search::LimitsType&, + const std::vector&, Search::StateStackPtr&); template Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove, - Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); -private: - friend class Thread; + Depth depth, Move threatMove, int moveCount, MovePicker& mp, int nodeType); - std::vector threads; - Thread* timer; - Lock splitLock; - WaitCondition sleepCond; + bool sleepWhileIdle; Depth minimumSplitDepth; - int maxThreadsPerSplitPoint; - bool useSleepingThreads; + Mutex mutex; + ConditionVariable sleepCondition; + +private: + std::vector threads; + TimerThread* timer; + size_t maxThreadsPerSplitPoint; }; -extern ThreadsManager Threads; +extern ThreadPool Threads; #endif // !defined(THREAD_H_INCLUDED)