X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=dcaa5ca3c29c66f662e55cbd1c16d778eea0bd23;hp=df42c5aa756d0ff11ceb9cc34e720c5827d2ae8e;hb=0af3af5d253b7be6c4358b148b768472a75b5d99;hpb=ed04c010eb4a569532f322f5030d468380b3ab57 diff --git a/src/thread.h b/src/thread.h index df42c5aa..dcaa5ca3 100644 --- a/src/thread.h +++ b/src/thread.h @@ -46,7 +46,7 @@ struct SplitPoint { // Const pointers to shared data MovePicker* mp; - SearchStack* ss; + Search::Stack* ss; // Shared data Lock lock; @@ -59,10 +59,10 @@ struct SplitPoint { }; -/// Thread struct is used to keep together all the thread related stuff like locks, -/// state and especially split points. We also use per-thread pawn and material hash -/// tables so that once we get a pointer to an entry its life time is unlimited and -/// we don't have to care about someone changing the entry under our feet. +/// Thread struct keeps together all the thread related stuff like locks, state +/// and especially split points. We also use per-thread pawn and material hash +/// tables so that once we get a pointer to an entry its life time is unlimited +/// and we don't have to care about someone changing the entry under our feet. struct Thread { @@ -94,9 +94,9 @@ struct Thread { }; -/// ThreadsManager class is used to handle all the threads related stuff like init, -/// starting, parking and, the most important, launching a slave thread at a split -/// point. All the access to shared thread data is done through this class. +/// ThreadsManager class handles all the threads related stuff like init, starting, +/// parking and, the most important, launching a slave thread at a split point. +/// All the access to shared thread data is done through this class. class ThreadsManager { /* As long as the single ThreadsManager object is defined as a global we don't @@ -116,18 +116,18 @@ public: void read_uci_options(); bool available_slave_exists(int master) const; bool split_point_finished(SplitPoint* sp) const; - - void start_thinking(bool asyncMode = true); void set_timer(int msec); void wait_for_stop_or_ponderhit(); + void start_thinking(const Position& pos, const Search::LimitsType& limits, + const std::vector& searchMoves, bool asyncMode); template - Value split(Position& pos, SearchStack* ss, Value alpha, Value beta, Value bestValue, + Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); private: friend struct Thread; - Thread threads[MAX_THREADS + 2]; // Last 2 are the listener and the timer + Thread threads[MAX_THREADS + 1]; // Last one is used as a timer Lock threadsLock; Depth minimumSplitDepth; int maxThreadsPerSplitPoint;