X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=ddeb49021e82977175261f53872fdaac647cf3dd;hp=d3dd18679b2a2b9b143caee5cfab79d166094aea;hb=a1a7bc84da4a6f180179e437494dd485cba1711d;hpb=cca34e234cc98ed4b61e75a25f8cd0d917c2a3fa diff --git a/src/thread.h b/src/thread.h index d3dd1867..ddeb4902 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -67,7 +67,6 @@ struct SplitPoint { Depth depth; Value beta; int nodeType; - Move threatMove; bool cutNode; // Const pointers to shared data @@ -77,7 +76,7 @@ struct SplitPoint { // Shared data Mutex mutex; volatile uint64_t slavesMask; - volatile int64_t nodes; + volatile uint64_t nodes; volatile Value alpha; volatile Value bestValue; volatile Move bestMove; @@ -118,7 +117,7 @@ struct Thread : public ThreadBase { template void split(Position& pos, const Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove, - Depth depth, Move threatMove, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode); + Depth depth, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode); SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; Material::Table materialTable; @@ -143,31 +142,30 @@ struct MainThread : public Thread { }; struct TimerThread : public ThreadBase { - TimerThread() : msec(0) {} + TimerThread() : run(false) {} virtual void idle_loop(); - int msec; + bool run; + static const int Resolution = 5; // msec between two check_time() calls }; /// ThreadPool struct handles all the threads related stuff like init, starting, -/// parking and, the most important, launching a slave thread at a split point. +/// parking and, most importantly, launching a slave thread at a split point. /// All the access to shared thread data is done through this class. struct ThreadPool : public std::vector { void init(); // No c'tor and d'tor, threads rely on globals that should - void exit(); // be initialized and valid during the whole thread lifetime. + void exit(); // be initialized and are valid during the whole thread lifetime. MainThread* main() { return static_cast((*this)[0]); } void read_uci_options(); Thread* available_slave(const Thread* master) const; void wait_for_think_finished(); - void start_thinking(const Position&, const Search::LimitsType&, - const std::vector&, Search::StateStackPtr&); + void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); bool sleepWhileIdle; Depth minimumSplitDepth; - size_t maxThreadsPerSplitPoint; Mutex mutex; ConditionVariable sleepCondition; TimerThread* timer;